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who can m' to explain how vectoriser with illustrator for l'
Posted: Sun Jun 08, 2008 9:04 am
by martinet
javascript:emoticon(':o')
Surprised
How to make for vectoriser a drawing with illustrator for l' to import in does studio animate? to indicate the adjustments. thank you all Patrick animate one day always animates
Posted: Sun Jun 08, 2008 3:51 pm
by mkelley
Well, you certainly write English better than I can write French.
Illustrator is already a vector format so if what you are asking is how to take an Illustrator file and use in Anime Studio the answer is to save as Illustrator version 8 (or lower) and use the Anime Studio File/Import/Adobe Illustrator option.
But do learn how to use the drawing tools in AS -- you might be pleasantly surprised.
Posted: Sun Jun 08, 2008 4:58 pm
by martinet
C' is well that, the problem is that when one vectorized a drawing in illustrator it sticks points on the lathe interior and external of the drawing, which poses problem in studio animates, to handle it, has there t' it a manner for n' to have qu' only one turn of points autoue of the drawing? Thank you
Posted: Sun Jun 08, 2008 5:20 pm
by heyvern
Adobe Illustrator and Anime Studio are completely different programs. The math used to create the shapes and lines is totally different. Illustrator uses fewer points because it is a drawing program not an animation program. Anime Studio adds points to maintain the shape.
Many attributes of Illustrator can not be imported to Anime Studio. You must learn those differences.
-vern
Posted: Sun Jun 08, 2008 5:43 pm
by martinet
Thank you, I put my question differently. Which is the best method to import a character drawn with the hand on paper in animates studio so d' to have points to handle it? Tank you
Posted: Sun Jun 08, 2008 5:48 pm
by synthsin75
The best way is to scan your hand drawings and bring them into Anime Studio as an image layer. Then you can just trace them in using AS drawing tools.

Posted: Sun Jun 08, 2008 5:48 pm
by mkelley
The "best" way (IMHO, of course) is to scan the image you drew and trace over it in AS using the superb drawing tools. You will then have a vectorized image that will animate perfectly.
Your only problem is to learn those tools so you can do this, but it is time well worth spending.
Posted: Sun Jun 08, 2008 5:49 pm
by mkelley
Ah, you're just too fast for me (but we continue to think alike :>)
Posted: Sun Jun 08, 2008 6:00 pm
by martinet
J' included/understood. c' is l' idea that j' had at the beginning scanner the drawing and to take again contours in animates studio. Thank you with all. We feel less only in our deep Africa. You can better know us on:
www.bobodiouf.net
Posted: Sun Jun 08, 2008 6:18 pm
by martinet
J' still have a question as you are sympathetic nerve. For example a character takes a ball with the hand j' the copy of the ball to the bone of the hand the character attaches moves it wants to deposit the ball. how to detach the bone?
Patrick
animate one day always animates
www.bobodiouf.net
Posted: Sun Jun 08, 2008 6:31 pm
by heyvern
Have two ball layers. One attached to the hand. It should be bound to the hand bone.
The second bone layer would be bound to a different bone so it can be animated. Hide this second ball layer while the ball is attached to the hand but it's bone should be aligned with the hand bone ball layer.
When the ball is "detached" from the hand, hide the layer for the hand ball and show the layer of the detached ball layer. Now you can animate the other ball using the bone that isn't part of the body skeleton.
-vern
Posted: Sun Jun 08, 2008 6:47 pm
by martinet
tank you