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Image texture problem

Posted: Sun Aug 24, 2008 1:04 am
by coerrace
I made a little test of image texture. I´m using any picture file like image texture selecting the tool to fill an object and then on Effect1 or Effect2 on any of both i applied the image texture, then i tested tile and stretch option, i used both with the same problem. The problem begins when i move a camera zoom in/out or left/right, the problem is that the image texture on the final render moves or appear reveal more parts of the pic on stretch and tile options the similar result, and i need to move only the camera not the image texture on the object. Anyone know how to solve this? Because imagine a character with all mapping and a camera moving and if the textures mapped move looks very bad. Thank you

Posted: Sun Aug 24, 2008 3:31 am
by Nolan Scott

Posted: Sun Aug 24, 2008 3:38 am
by synthsin75
I'm not able to reproduce this problem. Image textures are stable within my shapes while zooming and panning. You may need to share the problematic file and/or texture image.

Posted: Sun Aug 24, 2008 4:50 am
by heyvern
As noted in the link from Nolan Scott the texture fill does not "stick" with the vector shape unless it is controlled by bones (new feature in 5.6).

Even when using bones to control the image texture you may find spots that "poke through" showing the background of the fill shape.

-vern