Page 1 of 1

extraneas invisible bones appearing in rig

Posted: Sat Sep 27, 2008 1:10 pm
by chucky
Can anyone explain what is going on with my rig?
After I created it and in the middle of the animation process, new and invisible bones seem to have generated without my input, causing the some bones to start separating.
I really don't want to start again on this.
I will PM the anme file to anyone who thinks they know a solution.
Chucky need help....... :?

Posted: Sat Sep 27, 2008 1:12 pm
by synthsin75
I'm usually good at finding problems. I'd be glad to look at it.

Posted: Sat Sep 27, 2008 1:38 pm
by Genete
Not invisible but with a length of 0.0000001
To discover it just select the child or parent bone that is having problems. Then with the arrows cycle the skeleton. There will be a moment where the selected bone (red) doesn't appear. That's the trouble bone. To kill it you have to go back to its first child bone and make it a root one. Then go back to the parent bone of the tiny one and select the tiny one by using the arrows. Now it is safe to kill it. DEL key.

Good luck

Posted: Sat Sep 27, 2008 1:43 pm
by chucky
Wow Genete, you really know your stuff.
I will try your suggestion as soon as I get my head around it.... :wink:

Also thanks Synth you showed more patience than I did , to get to the root of the issue.

Posted: Sat Sep 27, 2008 11:32 pm
by heyvern
Oh my goodness! Those teeny tiny "invisible" bones are a pain in the arse!

This happens sometimes when you drink too much coffee. ;). When you click the add bone tool you "bounce" because your hand shakes with all that freaking caffeine running through your veins and it creates that teeny tiny bone you can't see.

The best way to find them is to use the bone strength tool. It's like a "GPS Global Locater" for tiny bones. The strength envelope highlights those bones very clearly, then you can select them and delete them. Be careful deleting because they will have important bones as children which also get deleted.

I remember one time when my mouse was broken and it would "double click" without warning, I had dozens of these hidden bones. The only way I discovered them was because I had "auto name" bones on and when I pulled down the list of bones there were bunches and bunches of bones in there I didn't remember creating.

-vern

Posted: Sun Sep 28, 2008 3:10 am
by chucky
Yes, it must have been coffee. I've been guzzling it like there's no tomorrow,....just one big long today. :)
Bone strength tool, why didn't I think of that?
I was able to get those little suckers out of the rig easy enough, and carefully naming all the bones in use, was the only way I had thought of to delete them.
I very much prefer the visual way, after all seeing is believing , as they say.- whoever the mysterious they might be.

BTW the model is all cleaned up now, thanks everyone. :)