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how do i change character's facial expressions?

Posted: Sat Oct 25, 2008 2:05 pm
by jahlel
im new in anime studio, just installed it a while ago and im stuck. how do i change my character's facial expression? like blinking,smiling, etc. all i know how to do is to animate the body with the bones. but with the face...dang!

PLEASE HELP ME?? :cry:


:cry:

Posted: Sat Oct 25, 2008 2:34 pm
by mkelley
What you need to do is to go through all the tutorials -- there is no program that benefits this process more than AS. Even if you think you understand something working through the lessons will clear up a lot of confusion.

If you've done that then I would recommend using switch layers or animating vector point mevements themselves to change the eyes, eyebrows and mouths of your character (you will understand this once you have gone through those tuts).

(Personally I use switch layers for all my expressions -- switch eyes, eyebrows and mouths)

Posted: Sat Oct 25, 2008 4:53 pm
by fraaaankieee
Using switch layers is the easiest way to change facial expressions, in my opinion. I have been able to rig some facial expressions using bones, but it can get complicated.

My recommendation:
Make separate switch layers: one for mouth and one for eyes. Make the first vector sub layer with eyes open. Include eyelids in the vector layer. Of course, you'll want the eyelids to be the topmost object (see tutorials for layer ordering).

Since the switch layer is also a bone layer, make bones to bind to the pupils of the eyes. Genete's springy mechanism tutorial shows a useful bone rig. using two springies together, you can manipulate the eyes left, right, up, down, diagonal.



After rigging the eyeballs, use the copy layer button (the eyes will already be bound to the bones if you did so before copying).

with the new layer, make modifications for the facial expressions you want: partially closed, fully closed, wider open, etc. Repeat for as many expressions as you want. You can always add more while animating if you need to.

Make a switch layer for mouth, then a vector for a closed mouth. For most characters, I include the chin in the mouth drawings so I can make the chin move while they speak. I'll make vector layers for standard speech syllables, so I can use them in lip sync. Modify each vector layer for the expressions you need.

Springy Mechanism tutorial:

http://genetita.googlepages.com/videotutorials

how do i change character's facial expressions?

Posted: Sun Oct 26, 2008 2:04 pm
by jahlel
wow.. okay i'll try your suggestions..hopefully ill make it. thanks for the help though=)

ill post a reply once i get this problem over with :lol: