Animated Vector noise - Can speed be changed?
Posted: Mon Oct 27, 2008 3:44 am
Hi people,
i've been tinkering around with the 'animated noise' function on vector layers and I was wondering if there was a way to slow down the rate that it 'boils' at?
Right now it seems to alter slightly the vector on every key, so if your working at 24 frames a second its effectively 'boiling' on 'ones'. Does anyone know of a way to slow down the rate so it could effectively boil on 'twos' (12fps) or whatever, while still keeping the rest of the project at 24fps?
(Right now to get that 'twos' style animated noise, I've been manually adding the 'boil' by hand by manipulating points, but that gets tedious very quickly! - plus I found if you need to change animation/shape or whatever you have to scrap the boil you made and start again).
Any help on this is greatly appreciated as always,
Cheers,
D.
i've been tinkering around with the 'animated noise' function on vector layers and I was wondering if there was a way to slow down the rate that it 'boils' at?
Right now it seems to alter slightly the vector on every key, so if your working at 24 frames a second its effectively 'boiling' on 'ones'. Does anyone know of a way to slow down the rate so it could effectively boil on 'twos' (12fps) or whatever, while still keeping the rest of the project at 24fps?
(Right now to get that 'twos' style animated noise, I've been manually adding the 'boil' by hand by manipulating points, but that gets tedious very quickly! - plus I found if you need to change animation/shape or whatever you have to scrap the boil you made and start again).
Any help on this is greatly appreciated as always,
Cheers,
D.