Page 1 of 1

Just wondering

Posted: Tue Oct 28, 2008 4:04 pm
by dsaenz825
I would just like to know how long each of us take to draw and rig a character. Not a simple fast one, just the amount of time you usualy take.

I take like the most 2 hours (if I really want to be technical) but if it is a very complicated character then 4 hours.

Posted: Tue Oct 28, 2008 10:03 pm
by synthsin75
2 to 4 hours sounds like my ballpark. I expect it to go faster as I continue to improve my workflow though. :wink:

Posted: Tue Oct 28, 2008 10:55 pm
by slowtiger
Half a day (4h) for one character, one view. More if it really has to be perfect for a series.

Posted: Wed Oct 29, 2008 2:11 am
by J. Baker
slowtiger wrote:Half a day (4h) for one character, one view. More if it really has to be perfect for a series.
ditto

Posted: Wed Oct 29, 2008 3:21 am
by dsaenz825
I hear you slowtiger, if it is for a series (one that I try my best) I can last up to two or three days (4h per day) for one character; I try not to last that long though. :?

Posted: Thu Oct 30, 2008 4:50 am
by FCSnow
Most of my character take about the same time as everyone else (2 to 4 hours). But one character, a robot, took almost 8 hours, due to its intricate head and body structure. And elaborte shading I wanted on it.

I suppose it's a matter of how much time you have to spend and how intricate you want to be.

FC Snow

Posted: Thu Oct 30, 2008 10:26 am
by funksmaname
I spend a lot more time drawing than rigging where possible... i tend to do really fast rigs to get a particular movement done rather than trying to do a 'universal' rig that can then be used for 'anything'... in my personal experience, doing so is a waste of time - i find rigging a character 3 times for specific reasons is more than 3 times faster and more flexible than spending hours doing a 'one-rig-to-rule-them-all' rig. (this might be different if i wasn't the only guy working in my pipeline :P)

Posted: Thu Oct 30, 2008 12:18 pm
by synthsin75
'one-rig-to-rule-them-all'
:lol: But....it's......my precious......

Posted: Thu Oct 30, 2008 12:53 pm
by FCSnow
funkmaname wrote
i tend to do really fast rigs to get a particular movement done rather than trying to do a 'universal' rig that can then be used for 'anything'
I find this to be true. I've never been satisfied with a universal character. They never are able to do all things. I'd rather design and rig it for a specific scene than try and hammer another one in to fit.

FC Snow