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deleting bone's children keys

Posted: Wed Nov 12, 2008 8:14 pm
by grosbouff
Hi; often I animate something (an arm, for example), then I change it again and again and then I have a nice shoulder move but all my previous keys for the arm and the hand still remains.

So I have to delete all the children keys of the shoulder and then re-animate it.

I'm wondering if there is a way, a tool or a script that could make Anime Studio :
delete all the keys of the children (of the selected bone),
and after the current position in the timeline (or the selected key)


???

Posted: Wed Nov 12, 2008 8:25 pm
by Genete
You can do it manually:
- Select the bone to delete the keyframes
- Zoom out the timeline as far away as possible.
- drag a rectangle around the keyframes you wan to delete (the selected bone angle bone, or scale or position)
- press the delete button
- return to normal zoom

-G