Software Lunchbox
Posted: Tue Mar 15, 2005 2:51 am
I'm looking for software that basically mimics a lunchbox. I've found some nice programs that will use a web cam to snap frames from real drawings (exactly like a lunchbox), but I'd like something completely software based as my apartment is small and I don't have room to draw how I'd like or make such a set up feasible.
The software I have in mind is basically an image editor that will export video, have onion skinning and a way to indicate how many frames to hold the drawing.
I'm not sure that's clear enough so let me describe my problem and the not-so-good way I solved it. I animated a bird flying but, in this case, using bones wasn't as good a solution as actually drawing the frames out. I tried sketching in Moho, but drawing vectors is much slower than pixels and in any case it's not a good way to sketch because they're no variable opacity and width. So, I render my bird's base in Moho, loaded it into the GIMP and created layers on top of it and sketched out it's wings. I changed the layer opacities to mimic onion-skinning (or flipping the pages in drawn animation) but for each added frame I had to go back and change all the previous frame's layer opacity. I also ended up with a lot of layers and no ability to scrub the animation.
Now, if Moho were to implement something like this, this is how I would describe it: bitmap drawing layers with onionskinning that work like a switch layer (but automatically keyed a specified number of frames).
Does anyone know of any software like this?
The software I have in mind is basically an image editor that will export video, have onion skinning and a way to indicate how many frames to hold the drawing.
I'm not sure that's clear enough so let me describe my problem and the not-so-good way I solved it. I animated a bird flying but, in this case, using bones wasn't as good a solution as actually drawing the frames out. I tried sketching in Moho, but drawing vectors is much slower than pixels and in any case it's not a good way to sketch because they're no variable opacity and width. So, I render my bird's base in Moho, loaded it into the GIMP and created layers on top of it and sketched out it's wings. I changed the layer opacities to mimic onion-skinning (or flipping the pages in drawn animation) but for each added frame I had to go back and change all the previous frame's layer opacity. I also ended up with a lot of layers and no ability to scrub the animation.
Now, if Moho were to implement something like this, this is how I would describe it: bitmap drawing layers with onionskinning that work like a switch layer (but automatically keyed a specified number of frames).
Does anyone know of any software like this?