bone locking and bone dynamics
Posted: Wed Jan 21, 2009 4:00 am
Ok, two questions in one here:
With bone locking, it seems like a relatively simple concept, but gives me issues. For instance, If a character's arm has two bones, upper arm and lower arm, and I'm trying to see how the movement of the lower arm as it rotates will look, I'll lock the upper arm to try to keep it from moving. Sometimes, this works like it should, but sometimes, the lower arm (still unlocked) won't move anymore after I lock the upper arm. Why would this be? Is it a glitch or something I did?
Regarding bone dynamics, I found a few threads on here, but nothing about the real basics of how they work. Am I given to understand that you can't see the dynamics in action until export out a movie? that seems very cumbersome. But if I just set up an animation in the timeline and watch it, I don't see the dynamics working. Is this how it is? Also, I read on here that you can't just give the dynamic bones certain settings (for torque force, etc.) and expect them to work correctly in all situations, that depending on the speed of the animation, they may need tweaking. Does that mean they're keyframe-able? Can someone give me some settings to start with for something like hair? say, a ponytail?
thanks.
With bone locking, it seems like a relatively simple concept, but gives me issues. For instance, If a character's arm has two bones, upper arm and lower arm, and I'm trying to see how the movement of the lower arm as it rotates will look, I'll lock the upper arm to try to keep it from moving. Sometimes, this works like it should, but sometimes, the lower arm (still unlocked) won't move anymore after I lock the upper arm. Why would this be? Is it a glitch or something I did?
Regarding bone dynamics, I found a few threads on here, but nothing about the real basics of how they work. Am I given to understand that you can't see the dynamics in action until export out a movie? that seems very cumbersome. But if I just set up an animation in the timeline and watch it, I don't see the dynamics working. Is this how it is? Also, I read on here that you can't just give the dynamic bones certain settings (for torque force, etc.) and expect them to work correctly in all situations, that depending on the speed of the animation, they may need tweaking. Does that mean they're keyframe-able? Can someone give me some settings to start with for something like hair? say, a ponytail?
thanks.