smoothing the transition from cycled action to the next key
Posted: Sun Feb 22, 2009 11:04 pm
If that thread title was complicated, hopefully the question isn't.
I"m finally doing some animating (just for a character demo), and I'm coming across what seems like it'll be a common problem down the road.
Say you insert an action you plan to cycle, like walking. So your character's walking, and now you want him to stop. If you simply insert a key into the bone angle channel, with the character stopped, it "steps" to that key from your walk cycle. One frame he's in the middle of the cycle, the next, he's stopped----no interpolation.
What's the way around this? I tried creating a key from a certain point in the cycle (without changing the pose at all), and then another point later, with the character standing still, hoping it would smoothly interpolate between the two, but now the character stops "walking" at the first inserted key (where I didn't actually change the pose, just made a keyframe), and "slides" to the standing position and pose.
I could understand how to do this if, instead of cycling the walk action, I just kept copying and pasting the correct keys into the timeline to extend the action past its initial endpoint, but that seems tedious. Isn't there an easier way?
I"m finally doing some animating (just for a character demo), and I'm coming across what seems like it'll be a common problem down the road.
Say you insert an action you plan to cycle, like walking. So your character's walking, and now you want him to stop. If you simply insert a key into the bone angle channel, with the character stopped, it "steps" to that key from your walk cycle. One frame he's in the middle of the cycle, the next, he's stopped----no interpolation.
What's the way around this? I tried creating a key from a certain point in the cycle (without changing the pose at all), and then another point later, with the character standing still, hoping it would smoothly interpolate between the two, but now the character stops "walking" at the first inserted key (where I didn't actually change the pose, just made a keyframe), and "slides" to the standing position and pose.
I could understand how to do this if, instead of cycling the walk action, I just kept copying and pasting the correct keys into the timeline to extend the action past its initial endpoint, but that seems tedious. Isn't there an easier way?