Interpolated versus non-interpolated mouth positions
Posted: Tue Feb 24, 2009 2:10 pm
Forgive me if this is a stupid discussion question, but I seem to have made a revelation and I just want to see if I'm grounded here or if my brain is playing tricks on me (at my age, certainly possible).
Setting aside all considerations of "other" kinds of animations (I don't want to get into a Disney, or Frame-by-frame, or what else can be done) and just concentrating on the use of the Papagayo DAT file/mouth layer positions in AS, does anyone other than me think it's much better to use them non-interpolated versus interpolated?
Here's what happened -- I've designed my own mouth positions, carefully, using the Preston Blair guidelines but making them interpolated so that the lips, teeth and tongue can morph from position to position. I've been using them like this for over a year now. Someone watching our show commented that the teeth looked odd, like they were false teeth, and it really bothered them.
I went back to watch and compare and lo and behold if you use interpolation it does indeed look like the teeth "float" in a way that's very unnatural. Turning off interpolation solves this -- indeed, at 30fps (my project settings) I think it looks much BETTER with interpolation turned off.
As a former 3D person this goes against my grain -- it seems like the lips should definitely morph to be proper, but perhaps since the movement of lip sync (at least at the cartoon level I'm doing) just looks right without it. Indeed, it looks "stronger" in some way I can't quantify.
Does this make sense to anyone else? Before I completely switch my whole TV series design I'd like to at least get some feedback from others who may have already faced this issue.
Once again -- I'm not trying to open up a can of worms here. You may do lip sync some completely different way and that's fine. Or perhaps you do your projects at 12fps -- that won't compare, either. I'm just talking about a 30fps (or perhaps 23fps) project using the sort of mouth layers provided by AS and using Papagayo to produce the DAT file. If you work some other way, please stay out of this thread, thank you very much.
Setting aside all considerations of "other" kinds of animations (I don't want to get into a Disney, or Frame-by-frame, or what else can be done) and just concentrating on the use of the Papagayo DAT file/mouth layer positions in AS, does anyone other than me think it's much better to use them non-interpolated versus interpolated?
Here's what happened -- I've designed my own mouth positions, carefully, using the Preston Blair guidelines but making them interpolated so that the lips, teeth and tongue can morph from position to position. I've been using them like this for over a year now. Someone watching our show commented that the teeth looked odd, like they were false teeth, and it really bothered them.
I went back to watch and compare and lo and behold if you use interpolation it does indeed look like the teeth "float" in a way that's very unnatural. Turning off interpolation solves this -- indeed, at 30fps (my project settings) I think it looks much BETTER with interpolation turned off.
As a former 3D person this goes against my grain -- it seems like the lips should definitely morph to be proper, but perhaps since the movement of lip sync (at least at the cartoon level I'm doing) just looks right without it. Indeed, it looks "stronger" in some way I can't quantify.
Does this make sense to anyone else? Before I completely switch my whole TV series design I'd like to at least get some feedback from others who may have already faced this issue.
Once again -- I'm not trying to open up a can of worms here. You may do lip sync some completely different way and that's fine. Or perhaps you do your projects at 12fps -- that won't compare, either. I'm just talking about a 30fps (or perhaps 23fps) project using the sort of mouth layers provided by AS and using Papagayo to produce the DAT file. If you work some other way, please stay out of this thread, thank you very much.
