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bouncing ball with tail, animation practices
Posted: Sat Feb 28, 2009 12:04 am
by themonster
welcome to the fundamentals
I want to do my cartoons in anime studio!! yeah!
characters, ninjas, cartoons, spy, warriors, woaa!!!
but, I dont know how to animate, so, is time to practice the fundamentals, and learn how to animate, learn how I can do it in anime studio.
so I present to you my bouncing ball, (timing, spacing, Squash and Strech, etc)

Posted: Sat Feb 28, 2009 2:26 pm
by rylleman
Hey,
looks good.
I think you might have a little too long hangtime and a little to much acceleration on the ball going down, as thrown or having life.
Also the tail freezes in the up position, it should continue it's path past this position and then stretch out going down.
Keep on animating.
Posted: Sat Feb 28, 2009 5:47 pm
by themonster
ups!! really you are right,
I need to practice more with point animation, that was a first test, I need more practice with AS
thanks for the suggestions!

Posted: Thu Mar 12, 2009 3:39 am
by themonster
my second animation practice
run circle, one is the pencil test, and the clean animation with AS, really is my first character rigged and animated with AS, I'm a newbie and i was reading the tutorials about how to rig a character, and practice and more practice ...
I have a question, if I want make an animation series, how I have to work, for example, I have a character and I have to draw: the front view, back, side, 3/4, hands in different views and foots too, props, background....so, how can I work inside AS, flash and toon boom have symbols and libraries, how I can organize in AS ?
Posted: Thu Mar 12, 2009 11:54 am
by realsnake
Create Anime Studio .obj file library on your Computer in different folders such as rigged characters, props etc... and reuse them in any scene
if u want different scene in 1 project file then use Group layer
An example
Group layer 1[Scene 1]
-props
-Charcater
-BG
Group layer 2[Scene 2]
-Charcater
-Objects
-BG
-
-
now u want scene 1 to be expanded till 100 frames, use visibility on/off for each group layer to change scenes
http://www.mediafire.com/download.php?nyldljo5wiw
Posted: Thu Mar 12, 2009 5:42 pm
by themonster
jey! thanks for the trick
for example with a character: I found this:
for anime studio character pack:
but for flash:
so how I can animate a character for example for an animated short?
in flash and toon boom, they have a library for each part of the body they can import in any frame, for example a hand open, after 3 frames a hand close, but in anime we only have a frame 0, after that, all the frames are animation, maybe like you said that we can use visibility on/off and switch layers maybe....
I want to avoid to make an animation for example with a character on side view all the time...
for your file thanks but:
could not open file.
error details:
this file is from a newer version of moho, and cannot be opened by this version
I have AS PRO 5.5
I don't know if there are another way that i can open de file.....
Posted: Thu Mar 12, 2009 8:17 pm
by themonster
third practice:
how change a hand in animation....
this is not a right way to make it, but I use the opacity to change the layer, I tried with switch layer inside a bone layer, but I can't do it..
this one is animating the opacity 0% to 100%.....but is more complicated...
frames 1 to 9, are the animation, 10-55 frames are in slow motion, you can check my test....
how i can make it the right way? work flow? is the same for different parts of the body?

Posted: Thu Mar 12, 2009 10:24 pm
by synthsin75
You need to use switch layers for what you are wanting to do. If you haven't already, check out the tutorials in Help>Help....
Posted: Fri Mar 13, 2009 3:42 pm
by themonster
sorry, I'm talk in spanish,
mano abierta is
open hand,
mano cerrada is
close hand and
brazo is
arm in the layers...
can I use a switch layer with bones? rotate?
thanks synthsin75, this is my problem with switch layers, I can move but not rotate, I put the switch layer inside a bone layer. and only i can move but no rotate with the bone

Posted: Fri Mar 13, 2009 4:47 pm
by themonster
this is not the right way I think, but, works for me, I put the
switch layer inside a
bone layer, but the
switch layer IS a bone layer too, so I add a
new bone inside the
switch layer, and I can move the hand, because is inside the main bone layer I can move the arm WITH the hand in switch mode, ohhhhh I'm happy

and maybe somebody have the same question-problem...
Posted: Fri Mar 13, 2009 9:46 pm
by synthsin75
You could layer bind the switch layer to a bone in that bone layer. That way it would move the whole switch layer with the bone, and you wouldn't have to select the switch layer to get at its bones. Just make sure the 'hand' bone rotates at the wrist.

Posted: Fri Mar 13, 2009 10:49 pm
by themonster
finally!!
bind layer, I found that button, jajjaja, thanks a lot!
now i can use only 1 bone for the hands

Posted: Fri Mar 13, 2009 11:17 pm
by synthsin75
Good news. With enough pictures, even the slowest of us can eventually help.

Posted: Sat Mar 14, 2009 11:55 pm
by themonster

its true, is better an image than words......and more easy

Posted: Thu Mar 19, 2009 4:32 am
by PARKER
Great animations, good job.