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add points after transition

Posted: Sat Mar 07, 2009 4:10 am
by arfa
I have done the transitions to open a door but,
oooops - I forgot to make a door handle.
I go back to frame 0 and pop it on but,
the transition I made don't include those points.

Is there an easy way to add them in the keyframes?

No big deal, in this instance, to just redo the move but I could see it being a real pain with something more complex.

moving on - arfa

Posted: Sat Mar 07, 2009 5:33 am
by heyvern
Are you moving points to move the door?

Depending on how the door is moving it would be better to use a bone or move the layer. If you key points and then need to add points later is going to be very hard to match the movement... like next to impossible really for something like a door knob on a door.

What you do is assign the door layer to a bone or the door points to a bone then move the bone. Later if you add say... a doorknob then just assign those points to the bone or if the layer is bound to the bone you don't have to do anything.

But if the door is doing something else, like you are distorting it for perspective that technique won't work.

-vern

Posted: Sat Mar 07, 2009 12:28 pm
by arfa
moving points to move the door?
Sure. It is in the distance and movement starts as the camera moves in so not a lot of detail visible. Grab 2 points of the door outer edge and 4 for the knob and arc over three keys. Good enough.

Planning is something that is coming slowly and with it better use of bones and layer groups. Thanks for reminding me.

cheers - arfa