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weird problem with holes in shape
Posted: Sat Mar 14, 2009 8:33 am
by salp42
i was making a car and i wanted the window to be clear so i made a shape around where the window would be. And i made it a shape but the spot that isn't suppose to be colored is colored when i render it, but when it is not rendered it isn't colored. So how do i fix this?
Posted: Sat Mar 14, 2009 8:54 am
by synthsin75
That's one of those things we'd probably have to see the file to sort out. It's usually something very small causing this. Impossible to guess at though.

Posted: Sat Mar 14, 2009 3:32 pm
by salp42
i fixed it. i made two extra points next to the hole and then made the shape and it worked.
Opposite effect: Holes appear where they are not suppose to
Posted: Sat Apr 04, 2009 10:05 am
by GraphicAnime
I have an opposite effect with my project. I've created the bone system for turning the head, which is based on DK's tutorial.
When I do a test render, the character's left side of the forehead disappears when I animate it.
http://s204.photobucket.com/albums/bb31 ... st0032.jpg
I wonder if it's because there are not enough CP's? It only happens to that one side.
Thanks,
Posted: Sat Apr 04, 2009 4:28 pm
by synthsin75
Very nice looking character there, GA. First thing I'd try is deleting and recreating that shape. If that fails, I'd try creating that shape where it disappears and copy its keyframes back to frame zero.
Usually it has something to do with how the shape was created (i.e. extraneous points or something).

Posted: Sat Apr 04, 2009 8:10 pm
by GraphicAnime
I fixed the issue. I deleted some extra CPs.
I have another question.
The head of the profile stance was done on the 24th frame by using the bone rig. I want to copy the modified CP's on frame 24 and paste them to frame 0. I'm unable to do this. Is there a way AS Pro can allow you to do this?
here is the sample image
http://s204.photobucket.com/albums/bb31 ... e--two.jpg (These are based on Villikon Chronicle's Characters).
Posted: Sun Apr 05, 2009 5:18 am
by mkelley
If I understand you correctly (and I may not) you want to create a new shape based on the changes of a shape caused by bone manipulation.
If that's the case, there appears to be at least one script out there that does this -- the Copy/Paste Points script. It's not a very straightforward script to use/understand, at least from first glance, but it ought to do what you want.
Posted: Sun Apr 05, 2009 6:11 am
by GraphicAnime
Yes, I wanted to be able to copy the changes caused by the bone manipulation, either copy them on a new layer, or copy over those changes onto the same layer at frame 0.
there appears to be at least one script out there that does this -- the Copy/Paste Points script. It's not a very straightforward script to use/understand, at least from first glance, but it ought to do what you want.
Do you know what the link is to this script?
Thanks,
Posted: Sun Apr 05, 2009 6:17 am
by synthsin75
viewtopic.php?t=10551&highlight=script+pack
This is the only place I know to look for many scripts.
