Create cartoony dust with particles
Posted: Sun May 03, 2009 8:10 pm
Hi, here is a trick I discovered a few days ago looking for a way to create a more cartoony dust and still using particles.

Here is how it works.
There are two exactly equal particle layers but with a little difference:
- the first contains a vector layer with a shape with gradient, transparency and soft edge.
- the second contains the same vector layer, but without any effect on it. no blur, no gradient, no transparency.
On the second vector layer we create a shadow, it will be the border of the entire dust cluod. So, the first particle layer works as the inside of the cluod and the second works as the border.
I create some keyframes for distortion of the particles cloud and transparency at the end of the animation for a more fluid playback, this way there are not little clouds suddenly disappearing all the time. The shadow -border- has the same treatment, it becomes more thin and transparent as the cloud moves.
To keep exactly the same movements on the two particle layers (in case the character be running as roadrunner or whatever) I put both inside a bone layer and added a bone which is binded to both particle layers. So if you want to move the cloud, just move the bone.
Here is the file, obviously. (new link)

Here is how it works.
There are two exactly equal particle layers but with a little difference:
- the first contains a vector layer with a shape with gradient, transparency and soft edge.
- the second contains the same vector layer, but without any effect on it. no blur, no gradient, no transparency.
On the second vector layer we create a shadow, it will be the border of the entire dust cluod. So, the first particle layer works as the inside of the cluod and the second works as the border.
I create some keyframes for distortion of the particles cloud and transparency at the end of the animation for a more fluid playback, this way there are not little clouds suddenly disappearing all the time. The shadow -border- has the same treatment, it becomes more thin and transparent as the cloud moves.
To keep exactly the same movements on the two particle layers (in case the character be running as roadrunner or whatever) I put both inside a bone layer and added a bone which is binded to both particle layers. So if you want to move the cloud, just move the bone.
Here is the file, obviously. (new link)