Greetings, all. I've been lurking on these forums for awhile now, and have really been learning a lot from all your discussions.
You've all inspired me to make the first step in creating a dog character. He's a bit generic, but he turned out kind of cute, so thought I'd share:
http://www.youtube.com/watch?v=Bx8S7dBV-5Y
(runs about 1 sec;would probably be run better in a loop)
I'm guessing the the next step is to figure out what the side and front views look like so I can do a proper head turn.
Beginner Work - Dog Head Test
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 33
- Joined: Sat May 23, 2009 3:05 am
I have trouble with that, too, actually.
I draw an ellipses, and then when I add points it goes all wonky. Is that what you experience?
I'm trying to use the Preston Blair animation book as a guideline, and what I ended up doing was was making a "Guideline" layer that was basically ellipses to show the contruction lines, and then I created another vector layer on top of it and just traced over it with the add point drawing tool, which gave me smooth curves.
Not sure if that is the correct way to do it, but it seemed to get me what I wanted.
His head is acutally a bit more spherical looking than I would like, but I am leaving it that way for now because I think it will be easier to animate a head turn with that shape.
I draw an ellipses, and then when I add points it goes all wonky. Is that what you experience?
I'm trying to use the Preston Blair animation book as a guideline, and what I ended up doing was was making a "Guideline" layer that was basically ellipses to show the contruction lines, and then I created another vector layer on top of it and just traced over it with the add point drawing tool, which gave me smooth curves.
Not sure if that is the correct way to do it, but it seemed to get me what I wanted.
His head is acutally a bit more spherical looking than I would like, but I am leaving it that way for now because I think it will be easier to animate a head turn with that shape.
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- Posts: 33
- Joined: Sat May 23, 2009 3:05 am
I start with an ellipse, and use the split curve script under draw. It's a godsend.
I will usually split it between 1-4 points, and do this multiple times to different parts of the ellipse.
Then I go to far, and what was an ellipse with 4 points becomes a head with over 20 points that always seems to end up looking anime in style for some reason.
I will usually split it between 1-4 points, and do this multiple times to different parts of the ellipse.
Then I go to far, and what was an ellipse with 4 points becomes a head with over 20 points that always seems to end up looking anime in style for some reason.
Heh, I just "discovered" the split curve thingy last night. Man, have I got a lot to learn!
I'll be curious to see if I experience the same trouble. I'd like to end up with characters with a rounded, old-timey feel, like the "rubber hose" animation from the 30's.
Except maybe in color.
I mean the stuff like from Fleischer, or here is a good example from Japan:
http://www.youtube.com/watch?v=WyGvGMa2RFg
There are some tricks in that cartoon that might be interesting to try to emulate in Anime studio.
I'll be curious to see if I experience the same trouble. I'd like to end up with characters with a rounded, old-timey feel, like the "rubber hose" animation from the 30's.
Except maybe in color.

I mean the stuff like from Fleischer, or here is a good example from Japan:
http://www.youtube.com/watch?v=WyGvGMa2RFg
There are some tricks in that cartoon that might be interesting to try to emulate in Anime studio.