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Perfect Walk Cycles
Posted: Sat Jun 06, 2009 12:42 pm
by GraphicAnime
I'm creating the walk cycles in the actions time line. I have a problem preventing the slight jumping/jerking movements that occur when I apply the actions onto the main timeline.
The irregular movements occur when the timeline reaches the end of the action and runs to the beginning of the action again.
In the actions timeline, I copied the key frames in the first frame and pasted them on the last frame, hoping to get that seamless motion.
Thanks in advance.
wa;k cycles
Posted: Sat Jun 06, 2009 12:55 pm
by toonertime
here is some info I bookmarked a while ago
viewtopic.php?t=9907&highlight=bend+bones
the AS spirits get into this topic at length!
Posted: Sun Jun 07, 2009 1:42 am
by madrobot
I had a similar issue when I made some walk cycles in actions.
The "click" is where the model moves from the last frame back to the first frame.
So I made a copy of the last frame, pasted it over the first frame (to make sure I had the pose I wanted for the cycle) and then keyed all bones and points on the second last frame, and deleted the last frame.
So when it reaches the end of the cycle, on the second last frame, it skips back to the start, and the first frame is our final pose.
No more clicking.
Posted: Sun Jun 07, 2009 3:49 am
by TheChewanater
Shouldn't you make the frame after the last frame the same as the first, so I doesn't show the same thing for two frames?
Posted: Sun Jun 07, 2009 6:18 am
by madrobot
TheChewanater wrote:Shouldn't you make the frame after the last frame the same as the first, so I doesn't show the same thing for two frames?
That's the same thing as what I just said.
Think about it.
Posted: Sun Jun 07, 2009 11:54 am
by GraphicAnime
madrobot wrote:
So I made a copy of the last frame, pasted it over the first frame (to make sure I had the pose I wanted for the cycle) and then keyed all bones and points on the second last frame, and deleted the last frame.
When you said keyed all the bones and points on the second to last frame, are you talking about the last movements before the time line goes back to the beginning?