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How do I animate pictures made with Corel Painter?

Posted: Sun Jun 14, 2009 5:45 am
by Shin.J.Type
Backgrounds are no problem, but how would I go about making individual parts for bone rigging?

Thanks

Posted: Sun Jun 14, 2009 9:56 am
by dueyftw
Take photoshop or gimp and cut each part out with an alpha background. Save as png's. Open in AS and rig.

Dale

Posted: Sun Jun 14, 2009 5:11 pm
by Shin.J.Type
Thanks, I appreciate the advice.

Posted: Wed Jul 01, 2009 4:24 am
by rogermate
Another tip which you might also already know.

It can help if you fade out the edges slightly on your characters, with
opacity going very light in a short length of space. This helps avoid some
artifacts when your pixelated image is animated against a background. I think the problem is called anti-aliasing.

If you find out anything special using the features of version 6 with bitmap characters, please feel free to share here. That's what I have been using.

Posted: Wed Jul 01, 2009 8:49 am
by Mikdog
Be sure to save as 24-bit PNG's and not 8-bit PNG's otherwise you'll get nasty jaggies around the character parts.

Export Resolution

Posted: Thu Jul 16, 2009 6:56 am
by Shin.J.Type
One other question I had...

When I initially import .png files, they're pretty huge. When I make the image in Corel Painter, the canvas size is 720 pixels wide by 576 pixels high, with a resolution of 300 pixels per inch. I assume this is all retained when I open the image in GIMP...

Is there an ideal pixel resolution and size for images that will be imported into Anime Studio, like the Winsor character that comes with the program?

Posted: Thu Jul 16, 2009 8:54 am
by slowtiger
Forget resolution. As long as you exchange files within the computer, only the actual dimensions in px count.

The ideal size is the one you want to work with. If your AS project is 720 x 576 px , then a background painting should be of that size, as a minimum. If there's a door painted in the background and you want to zoom in to that, then the door must be of the project size, and the whole background proportionally bigger.

Posted: Thu Jul 16, 2009 3:37 pm
by Shin.J.Type
Then does any image I import have to be that same size to achieve consistency?

Posted: Thu Jul 16, 2009 4:02 pm
by VĂ­ctor Paredes
Shin.J.Type wrote:Then does any image I import have to be that same size to achieve consistency?
basically you have to import images bigger than your video output, so when you zoom in something, it won't look pixelated on the final video.
You can import images at different sizes, no problem, because you can scale each one in AS to get the desired general size.

Posted: Thu Jul 16, 2009 4:45 pm
by Shin.J.Type
Then what's the best size for exporting the animation in H.264 ?

Posted: Thu Jul 16, 2009 6:06 pm
by slowtiger
You mix up a codec with the dimensions of your project.