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Key_skeleton script for 6.0

Posted: Sat Jun 27, 2009 3:21 pm
by bartender
Hey guys, i just upgraded to 6.0, and in 5.6 i used a script called Key_skeleton which was a tool that with one click would put a key on every bone node at a certain frame, i used it ALL the time, will this script work again withh 6.0, or has anyone made one for 6.0? Or, is it something i could do myself without a knowledge of scripting?

Thanks!
bartender

Posted: Tue Jun 30, 2009 9:17 pm
by bartender
nothing? Did anyone else use this script?

js_Keyskeleton.lua?

Posted: Tue Jun 30, 2009 9:23 pm
by bartender
thanks Mkelley for the PM!

Posted: Wed Jul 01, 2009 12:17 am
by Víctor Paredes
Hey! Are you having secrets with scripting?
If this script is written, I would like to see it, can I, can I? :roll:

Posted: Wed Jul 01, 2009 4:50 am
by bartender
It should work without any changes -- if there are problems they are most likely with any LOCALIZE statement. If so, you can safely remove the LOCALIZE function: that is, if it says something like:

LOCALIZE("Hello young lovers") change to "Hello Young Lovers".
that's what mkelly pmed me, haven't tried it yet but I'll tinker with it when I get a chance

Posted: Wed Jul 01, 2009 2:37 pm
by Víctor Paredes
Thanks, so I must try with the scripts without fear. I have worked with lipsync with actions and works fine, slower, but fine (which is fantastic, all my project depended of this little script). I suppose I must try with every script.

Posted: Thu Jul 30, 2009 1:41 pm
by stefman
Hello,

I found this related topic: Keyframe many layers at once?

...unfortunately, 4 years too late. The download links don't work anymore.

The description of the "js_key_all.lua" script sounds fantastic.

Janimatic, are you still posting on the forum?
Or, does someone still have a the script?

Thank you very much in advance for your replies,

stefman

Posted: Thu Jul 30, 2009 10:53 pm
by Touched
See reply with file here:
viewtopic.php?p=79477#79477

Posted: Thu Jul 30, 2009 11:25 pm
by stefman
Thank you very much Touched.

It's true, a permanent script file repository would be very usefull.

Cheers,

stefman

Posted: Thu Feb 25, 2010 6:48 pm
by Gnaws
bartender wrote:
It should work without any changes -- if there are problems they are most likely with any LOCALIZE statement. If so, you can safely remove the LOCALIZE function: that is, if it says something like:

LOCALIZE("Hello young lovers") change to "Hello Young Lovers".
that's what mkelly pmed me, haven't tried it yet but I'll tinker with it when I get a chance
I can't get this script to work in 6.0 either. I opened up the Lua script but didn't find any mention of "LOCALIZE".


:(

Re: Key_skeleton script for 6.0

Posted: Tue Mar 02, 2010 9:23 pm
by bartender
What I did was just copied the js key skeleton folder from my 5.6 install and dragged it into my scripts folder in my 6.0 version, and it has been working with no changes to the actual .lua file.

I'm running mac os leopard btw if that makes a difference

Posted: Tue Mar 02, 2010 10:00 pm
by Gnaws
Bartenders are typically my most reliable form of solace and advice. Except for my 4th marriage. j/k

Mkelley came to my aid, too. In addition to your suggestion, he also said that "_tool_list.txt" needs to be edited as well.

For anyone seeking further clarification, http://www.kelleytown.com/forum/animato ... PIC_ID=194