Weird bones problem...
Posted: Wed Jul 01, 2009 6:42 am
Hi~
I am having a strange problem with bones and switch layers I'm hoping someone can help with. I'll see if I can explain...
I have a long-necked bird character (the neck is made up of a chain of many small bones - 10 including the head bone). One of the bird's legs needs to face two different directions (for a forward walk and standing with his feet separated - if that makes sense), so I put the two leg positions within a switch layer with the bones for those legs also in that switch layer. I have assembled the character building the parts separately and offsetting the bones to put it back together. So far so good...
Here's the problem... When I move the bird's wings, works great. Move the tail, perfect! However, when I move the neck and/or head, the leg also moves! It seems to pivot around some imaginary point, not around it's own bones' pivot point. Weird, huh??
Any ideas?? I have tried releasing the switch layer and releasing the points through the Bones menu. That stopped the leg(s) from being affected by the neck, but it also then doesn't move with the rest of the character when I want to, say, move it across the screen during a walk. Why would it only be affected by certain bones and not others in the skeleton? (It's not even affected by ALL the neck/head bones - just the 4 or 5 at the bottom).
Sorry for the rambling message, but I figured I'd give as much detail as I could. Any help will be greatly appreciated!
Thanks so much!
Sandy
I am having a strange problem with bones and switch layers I'm hoping someone can help with. I'll see if I can explain...
I have a long-necked bird character (the neck is made up of a chain of many small bones - 10 including the head bone). One of the bird's legs needs to face two different directions (for a forward walk and standing with his feet separated - if that makes sense), so I put the two leg positions within a switch layer with the bones for those legs also in that switch layer. I have assembled the character building the parts separately and offsetting the bones to put it back together. So far so good...
Here's the problem... When I move the bird's wings, works great. Move the tail, perfect! However, when I move the neck and/or head, the leg also moves! It seems to pivot around some imaginary point, not around it's own bones' pivot point. Weird, huh??
Any ideas?? I have tried releasing the switch layer and releasing the points through the Bones menu. That stopped the leg(s) from being affected by the neck, but it also then doesn't move with the rest of the character when I want to, say, move it across the screen during a walk. Why would it only be affected by certain bones and not others in the skeleton? (It's not even affected by ALL the neck/head bones - just the 4 or 5 at the bottom).
Sorry for the rambling message, but I figured I'd give as much detail as I could. Any help will be greatly appreciated!
Thanks so much!
Sandy