Parent Bone layer? For multiple trees blowing in the wind
Posted: Sun Jul 26, 2009 8:13 pm
Is it possible to have a bone in a Parent Bone Layer control multiple bone skeletons in sub layers?
I see how to use one bone on a bone lawyer to control as many other skeletons on the same layer. You can name the control bone, then have
other bones follow the angle through bone constraints.
But what approach do you use when the constrained skeletons are themselves complex. In particular, I'm thinking about scenes where you would just duplicate an object multiple times and then animate all of them at once.
My first idea would be that each of these (duplicated as to skeleton, and perhaps slightly modified) objects would exist in their own Group or Bone layers. Otherwise, there might be naming problems with bones. But I can't see how to have a sub layer use Bone Constraints to track the motion of a bone that resides on a parent layer. Is this possible.
Is it better, or necessary, to put them all on the same layer?
Or, are there better techniques to have multiple skeletons track the same animated motion?
I see how to use one bone on a bone lawyer to control as many other skeletons on the same layer. You can name the control bone, then have
other bones follow the angle through bone constraints.
But what approach do you use when the constrained skeletons are themselves complex. In particular, I'm thinking about scenes where you would just duplicate an object multiple times and then animate all of them at once.
My first idea would be that each of these (duplicated as to skeleton, and perhaps slightly modified) objects would exist in their own Group or Bone layers. Otherwise, there might be naming problems with bones. But I can't see how to have a sub layer use Bone Constraints to track the motion of a bone that resides on a parent layer. Is this possible.
Is it better, or necessary, to put them all on the same layer?
Or, are there better techniques to have multiple skeletons track the same animated motion?