Character Design : Body Positions and Switch Layers
Posted: Fri Aug 14, 2009 7:39 pm
Hey everyone. I'm new to ASP, but have been doing motion graphics for years. I'm designing my first complex character with many different switch layers.
I've made a fairly complex character, basically facing left. I want to have the ability to turn the whole character right. I've duplicated the character bone layer and put them both in a switch layer to move the characters angle back and forth. Totally works great.
Now, my question: I've now got 2 independent characters... and duplicates of the mouth switch layer, hands, eyes, eyebrow expressions in the RIGHT facing character. So that means I have to update each character (RIGHT or LEFT) with the same small changes I make to a mouth, or a hand or whatever.
Is this the best way to design a character and have updatability AND flexibility?
Additionally, I've duplicated the LEFT facing character and flipped the "scale" layer so it's basically an identical layer but flipped. I've noticed that if I add something to the RIGHT facing character, and duplicate the layer and drag to the LEFT facing character, it does the flip for me since the character is a flipped scale duplicate. That's handy. Seems like I should be able to make a "duplicate" layer that updates from the parent.
Does that make sense? Like a CLONE layer in AE or Motion.
I've made a fairly complex character, basically facing left. I want to have the ability to turn the whole character right. I've duplicated the character bone layer and put them both in a switch layer to move the characters angle back and forth. Totally works great.
Now, my question: I've now got 2 independent characters... and duplicates of the mouth switch layer, hands, eyes, eyebrow expressions in the RIGHT facing character. So that means I have to update each character (RIGHT or LEFT) with the same small changes I make to a mouth, or a hand or whatever.
Is this the best way to design a character and have updatability AND flexibility?
Additionally, I've duplicated the LEFT facing character and flipped the "scale" layer so it's basically an identical layer but flipped. I've noticed that if I add something to the RIGHT facing character, and duplicate the layer and drag to the LEFT facing character, it does the flip for me since the character is a flipped scale duplicate. That's handy. Seems like I should be able to make a "duplicate" layer that updates from the parent.
Does that make sense? Like a CLONE layer in AE or Motion.