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Holding a rigged character
Posted: Thu Aug 20, 2009 8:32 pm
by super8mm
make a bone rigged character(1) holds in its hands another bone rigged character(2)?
For the layer order to work considering that character(1)'s right hand is behind character(2) and character(1)'s left hand is in front.
Example file:
http://www.mediafire.com/?sharekey=bbca ... f6e8ebb871
As you can see the right hand influences the other bone rig(duck). I tried putting the bone in a group then in a switch hoping it would help but it didn't.
Posted: Fri Aug 21, 2009 12:21 am
by Mikdog
I haven't seen your file but if you want a bone to affect a SWITCH layer, you go to frame 0, select the SWITCH layer that you put inside the rigged character's bone layer, and then press the BIND LAYER TO BONE button on the left of the screen in the buttons panel. Then select the bone you want to bind that switch layer to.
Hope this helps man.
Posted: Fri Aug 21, 2009 12:39 am
by super8mm
This doesn't help at all Mikdog.
Look at the file, two hands holding a duck the hands belong to a rigged character, the duck is a rigged character. The hand behind the duck, the right hand, or if you prefer the hand in the lower level than the duck, it's affecting the duck bones and doesn't move interdependently.
Is there a way to mask the right hand to make it seem as if it's going behind the duck?
Posted: Fri Aug 21, 2009 5:34 pm
by tonym
This is what I did to your file to make it work like I think you want it to work:
I selected "Layer 4" (the Switch layer)...
I chose the "Bind Layer" tool...
I clicked on the ROOT bone (the bone the hands are connected to)...
...and that was it. The hands moved independently of the duck.
Was that was the solution you were looking for?
PS: when creating quick ANMEs for people to examine, it's a lot easier for us to tinker with the file if you already gave the layers descriptive names, like "left hand", "duck", etc.
Posted: Fri Aug 21, 2009 5:58 pm
by Mikdog
Aha. As I said.
Still though, if that's not the solution, then maybe your solution is more along the lines of animated layer ordering? You could move a hand behind something and then move it up the layer stack later on.
I'm not keen to download your file from mediafire I must say, if you posted some screenshots that would be helpful.
Good luck guy.
Posted: Sun Aug 23, 2009 10:53 pm
by super8mm
The solution I was looking for was using "release layer," allowing a character to interact independently while layered within another rig.
Thanks everyone for your help.