Question regarding Tutorial 5.8 3D scenes
Posted: Fri Apr 08, 2005 9:07 pm
I wonder if others have experienced this in constructing an animation as described in Tutorial 5.8 "3D scenes".
I set it up everything works fine....almost.
Here is an example:
In the animation I have a green background for the grass and a bunch of flowers. The grass background is rotated on the X axis to -90. No problems so far.
Each of the flowers is on a separate, bone layer. Altogether 10 different flower levels (but it could be more or less).
Using the Tanslate layer I move the flowers around on the grass background.
In the Translate layer the placement of Flower Layer 5 is at Z coordinate -3.
In the Translate layer the placement of Flower Layer 2 is at Z coordinate -5.
Layer 5 is closer to the camera than Layer 2.
When I will reset to the camera view I will see both Flower layer 2 and 5, even though some distance away from each other, they will overlap - just as I set it up.
However, when looking through the camera view the further away Flower Layer 2 renders in front of Flower layer 5.
Why?
I found out why. Even though from the coordinates and top-down, bird´s eye view show that Flower layer 2 is further away than Flower layer 5 to the camera, IN the placement of the layers in the Layer´s window, Flower Layer 2 is above Flower Layer 5.
Those layers on top always render on top of those layers below, no matter what the Z coordinate.
So to make sure that Flower layer 5 is in front of Flower layer 2 in the rendering of this type animation, one has to re-adjust the layers in the Layer Window to make sure the Layer 5 is above Layer 2. (Or conversely, make sure the Layers are placed furthest away according their place in the Layer´s menu. Those higher up must be closest to the camera.)
(This is probably real confusing.)
But is this what others have experienced? That one must pay attention to the Z coordinates AND where the Layer in placed in the Layer´s menu? Those layers on top always render on top of those layers below, no matter what the Z coordinate. Placement of the Layer window trumps placement by Z coordinate.
(Or am I doing something wrong? - which is very possible.)
I set it up everything works fine....almost.
Here is an example:
In the animation I have a green background for the grass and a bunch of flowers. The grass background is rotated on the X axis to -90. No problems so far.
Each of the flowers is on a separate, bone layer. Altogether 10 different flower levels (but it could be more or less).
Using the Tanslate layer I move the flowers around on the grass background.
In the Translate layer the placement of Flower Layer 5 is at Z coordinate -3.
In the Translate layer the placement of Flower Layer 2 is at Z coordinate -5.
Layer 5 is closer to the camera than Layer 2.
When I will reset to the camera view I will see both Flower layer 2 and 5, even though some distance away from each other, they will overlap - just as I set it up.
However, when looking through the camera view the further away Flower Layer 2 renders in front of Flower layer 5.
Why?
I found out why. Even though from the coordinates and top-down, bird´s eye view show that Flower layer 2 is further away than Flower layer 5 to the camera, IN the placement of the layers in the Layer´s window, Flower Layer 2 is above Flower Layer 5.
Those layers on top always render on top of those layers below, no matter what the Z coordinate.
So to make sure that Flower layer 5 is in front of Flower layer 2 in the rendering of this type animation, one has to re-adjust the layers in the Layer Window to make sure the Layer 5 is above Layer 2. (Or conversely, make sure the Layers are placed furthest away according their place in the Layer´s menu. Those higher up must be closest to the camera.)
(This is probably real confusing.)
But is this what others have experienced? That one must pay attention to the Z coordinates AND where the Layer in placed in the Layer´s menu? Those layers on top always render on top of those layers below, no matter what the Z coordinate. Placement of the Layer window trumps placement by Z coordinate.
(Or am I doing something wrong? - which is very possible.)