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Fighting Game

Posted: Tue Sep 08, 2009 2:33 am
by titusthreex
Im very new to AS and just began learning it. I'll be using AS to do character animation for a fighting game Im planning to do, instead of the traditional way of animating character sprites - one pixel at a time.

Heres a sample of my previous work.
http://www.yoyogames.com/games/show/46960

I've been reading/watching a lot of tutorials. Some method uses images and others use vectors. Im not quite sure which method is faster and better suited for this type of project.

Can someone please point me to the right direction? Do I use image or vector? A brief explanation would help a lot.

Thanks.

Posted: Tue Sep 08, 2009 10:06 am
by jahnocli
Both image types have their advantages. Vectors are resolution-independent -- in other words, if your characters, props or backgrounds have to be scaled up or down, then using vectors is a lot less painful. If you have to export to Flash, then using vectors for output gives you the most options.

On the other hand, bitmaps are the only way to use photograph-style images, and the easiest way to produce realistic output. For best results, though, they need to be restricted to one size (or you need to do lots of different versions, which can be tiresome).

So, you pays your money and you makes your choice...

Posted: Tue Sep 08, 2009 5:02 pm
by titusthreex
Thanks.

I like vectors for the flexibility, but judging from most of the examples and tuts I've seen it looks like it will save me time drawing in bitmaps than shading in vectors.

Im only planning to do a simple base color with single shade. Not too fancy.But, I might add highlights later on.

My only concern about bitmaps though, is distortion when images are rotated. Im new to AS so I'll probably find out how bad or reasonable it is.

Anymore guidance would help a lot.

Posted: Tue Sep 08, 2009 5:16 pm
by jahnocli
If I was planning on rotating images, I'd definitely use vectors. Another thing I like about vectors is, if you use Styles (AS colour swatches), you can easily change colours later on if you need to -- it's a simple thing to do a one-off change that applies to the whole animation.

Posted: Tue Sep 08, 2009 9:39 pm
by titusthreex
I'll give vectors a try. Thanks.