Unwanted keyframe interpolation in StepMode - Is this a bug?
Posted: Tue Sep 08, 2009 5:49 am
Hello together,
I am new to AS 6, but tested a lot with AS 5.6. I prefer to animate rigged characters frame by frame (on 2's) with NO interpolation. To do that I set the default keyframe interpolation to step. That works fine in AS 5.6.
But what is happen in AS 6? Here is a little workaround for everybody to check my problem:
1. open AS 6 (with that funny sword girl)
2. set the default interpolation (in preferences) to "Step"
3. move the arms of the characters with the "manipulate bone tool" and animate some keyframes on the timeline on 2's (or 3's, ...). On 2's means that you have to set keyframes every 2 frames. When you flip this animation, it holds the position of a bone after every key till the next key comes. No interpolation - that's what I want.
4. Now, go to a frame maybe 2 or 4 frames in the timeline after your arm animation and move the head, or another part of her.
When you now check your animation you will see, that AS 6 added some movements to the head and also to the arms. AS 6 interpolates between keys.
Is that a bug or what am I doing wrong? I hope it's not a bug, because it would make AS 6 unusable for me.
It would be great, if someone could check this workflow and can report his results. Also, if there are some hints or coments about that problem.
Thanks a lot from Animark
I am new to AS 6, but tested a lot with AS 5.6. I prefer to animate rigged characters frame by frame (on 2's) with NO interpolation. To do that I set the default keyframe interpolation to step. That works fine in AS 5.6.
But what is happen in AS 6? Here is a little workaround for everybody to check my problem:
1. open AS 6 (with that funny sword girl)
2. set the default interpolation (in preferences) to "Step"
3. move the arms of the characters with the "manipulate bone tool" and animate some keyframes on the timeline on 2's (or 3's, ...). On 2's means that you have to set keyframes every 2 frames. When you flip this animation, it holds the position of a bone after every key till the next key comes. No interpolation - that's what I want.
4. Now, go to a frame maybe 2 or 4 frames in the timeline after your arm animation and move the head, or another part of her.
When you now check your animation you will see, that AS 6 added some movements to the head and also to the arms. AS 6 interpolates between keys.
Is that a bug or what am I doing wrong? I hope it's not a bug, because it would make AS 6 unusable for me.
It would be great, if someone could check this workflow and can report his results. Also, if there are some hints or coments about that problem.
Thanks a lot from Animark