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Anime Studio 6.1, the first Shock! (I hope it be a bug...)
Posted: Sat Oct 03, 2009 5:06 pm
by Rai López
Well, I don't want to fall into scaremongering but... it seems like if now it'd be no possible to create this kind of "complex" shapes in AS 6.1 anymore!
Scaremongeriiiiiiiii... ing! 
(I've just learned that word).
Well, I think it's simple enough to reproduce, and I think too you should be familiarized with this kind if shapes cause they are incredible useful to solve some AS lacks (like the bezier tangents absence), and the liberty that AS to construct all kind of complex/joined closed shapes always have been well known and a great advantage respect other vector based programs, but I've uploaded the AS file just in case.
http://www.mediafire.com/file/m00nkcmww ... Bug_01.zip
Well, as you can see, It seems simply not possible to fill'em as much as I try using every known AS shape creation method. And well, I'm still
relatively calmed cause, although this is something that I need constantly (and I think many people too), I trust it be an oversight or something temporal, cause it's simply not possible it be deliberately introduced, I hope.
PS: Another hope I have, is this chages have not been introduced internally but as part of the lua scripting level (I think I'll test it right now), although, even though, it seems to me just equally worrying and unwise.
Posted: Sat Oct 03, 2009 5:31 pm
by Víctor Paredes
You are right, Ramón, I have tried and seems to be there is no way to paint it. I tried on 5.6 too and it works well, you obtain the desired fill..
Now, I don't think it is something about Lua. I just import to 6.1 the filled shape created on 5.6 and the fill just dissapear.
(I think maybe it's a colateral damage from the solution to the undesired little edges on some shapes)
Posted: Sat Oct 03, 2009 5:37 pm
by Víctor Paredes
another weird thing, the fill come back if you add a point which connects the extra line with some point of the shape.

Posted: Sat Oct 03, 2009 5:53 pm
by PARKER
Well i dont create these kind of shapes often but this should be fixed.
Also AS 6.1 crashes when inmediatly after refreshing the program by pressing Ctrl+Alt+f5 move in the timeline but not with the cursor but with the spacebar then it crashes.
This is something can be easily avoided but i think its importatnt to know it.
Video of the crash:
http://www.youtube.com/watch?v=EE8ZCq-6DyE
Posted: Sat Oct 03, 2009 6:16 pm
by Rai López
selgin wrote:
Now, I don't think it is something about Lua. I just import to 6.1 the filled shape created on 5.6 and the fill just dissapear.
Well (curiously) that makes me feel better!

Cause if it is "destructive", it makes me think that maybe it doesn't have been introduced deliberately and it'll be mended soon, maybe introducing another surprise, but it'll worth to run the risk, jeje...
selgin wrote:
(I think maybe it's a colateral damage from the solution to the undesired little edges on some shapes)
Yeah, just as I afraided
HERE but worse! I mean, different... who knows!
Well, he "best" thing is I've discovered my first bug before 24h. have passed since I get v6! So... maybe I have not lost all my capabilities at all...
Now I think I'll report it as soon as I can, cause I'll feel better with an official answer about all this issue, but I must go right now where no internet conection is possible

and that will have to wait until tomorrow, but... feel free to go ahead!
Posted: Sat Oct 03, 2009 6:24 pm
by Rai López
selgin wrote:another weird thing, the fill come back if you add a point which connects the extra line with some point of the shape.
Hmmm, so do you think that the same old shape reappears or it is a new shape created be means of Auto-fill tool feature? Well, any way I think I'll try meantime, although I have no longer "Anime Studio 5.6" installed on my computer... THANKS for test it!
Posted: Sat Oct 03, 2009 11:34 pm
by Rai López
Well, finally I still have been able to report it, so lets see how things develop form now...
I've been opening in v6.1 several AS files created in previews versions, and definitely the problem is even much more serious (to say the least) that I thought at first... most of then even only shows the outlines... So I hope it can be solved easily and (fingers crossed) as soon as possible.
I think I'll try to relax now with some of... scripting?

Posted: Mon Oct 05, 2009 5:46 am
by heyvern
This is NOT a "fix" or a good workaround but... attaching just one of the end points to another spline allows the fill shape to be successful. It can be attached to anything and not just to "itself". I use "dangling" points on shapes like this but mostly for stroke shapes which may be why I didn't see this bug earlier.
I am surprised something this huge slipped through the cracks but can understand how it happened. I am pretty sure this was introduced late in the game... towards the end of testing. I keep the betas installed and an earlier one doesn't have this bug. Not an excuse mind you just an observation. Also for me anyway, I have not found any of my previously created files that has a fill with dangling points in this manner. I am 100% certain I have used this technique but I may have attached those points for some reason I can't recall or I just haven't worked with a file yet that has it.
For now I will make sure to attach one of the dangling points. Either to another vector or to an "extra" vector. You can create a two point vector, attach one dangling point to the middle of it and then delete the extra point and the fill shape works. So just one "extra" point for this workaround until a fix is released.
-vern
Posted: Tue Oct 06, 2009 1:52 am
by Rai López
Dangling points! I knew they should have a specific pleasant name
And yeah, for some reason all this seems to has to do with how the joined curves are constructed, or if they are closed or not, or... something like that; consequently, some combination of "joinments" seems to work meantime others symply don't... Very anoying, although I'm still treating to implement the workarounds as far as they don't represent a big deal.
The one you describe in the last part, seems to represent the most practice and *transparent* workaround, although depending if the segment of the curve until the dangling point has a stroke applied or not, you'll have to add more or less points to have some control over the curvature and, soon, things could become a little more complicated that it could seem at first sight... apart of that, the experince tells me that closing a curve in AS, meens that "surelly" you'll lose some (if not all) connected curve based shapes if you try to open it again in the future, so one must be very sure about that...
Anyway I'm sure I'll use it a lot meantime fix arrives! Cause I love this dammed/dangling points after all... so THANKS for all!

Posted: Tue Oct 06, 2009 2:16 am
by Rai López
Ramón López wrote:although depending if the segment of the curve until the dangling point has a stroke applied or not, you'll have to add more or less points to have some control over the curvature
...Forget that! I didn't try it in the right way cause I didn't broke the curve between the two dangling points. Breaking the curve, means no extra points are needed to get the same results with the same control (at first sight at least), that seems to make it much more "bearable"! Hmmm... however, all this seems so tricky that surely lots of different workaround variations could be equally applicable, although I'd bet for this one at the moment... BYE!
Posted: Wed Mar 10, 2010 8:33 pm
by Víctor Paredes
Here you have, Ramón! it has been fixed on 6.2
