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Blend Morph Head Turn

Posted: Sun Oct 04, 2009 1:15 am
by AmigaMan
A quick experiment using the new Blend Morph feature for a headturn.

http://www.youtube.com/watch?v=4Vfj0DzJF1I

Posted: Sun Oct 04, 2009 1:32 am
by sinclair
That came out really smooth-

Posted: Sun Oct 04, 2009 5:27 am
by Acochran_89
wow...that is really good!

Great work...is that by any chance the granny that is referred to in your character animation scene you post not too long ago?

Posted: Sun Oct 04, 2009 10:58 am
by AmigaMan
Thanks Sinclair.
Acochran_89 - yes, it is the infamous Granny :D

The Blend Morphs work fairly well but, as you can see from this video I did showing the sliders, even though all the elements are adjusted on a one frame action when the sliders are moved some elements will stop moving several 'frames' (earlier in the slider) before other ones. So, for instance, the hair may 'turn' faster and stop it's turn before the nose. It seems to look better when actually used in the animation rather than on the sliders but I just wondered if anyone had an explanation for this?

Here's the vid...http://www.youtube.com/watch?v=UoYzSuP607U

Posted: Sun Oct 04, 2009 2:12 pm
by Danimal
That's pretty cool stuff!