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walk cycle feet slide?
Posted: Wed Oct 14, 2009 2:02 pm
by dueyftw
I have a walk cycle in place. Any suggestions on how to keep the feet from sliding forward or backward?
Dale
Posted: Wed Oct 14, 2009 2:26 pm
by VĂctor Paredes
You can use lock bones, but it's very tedious for long walks. You can use the
flexible bone locking technique.
But the technique I use more is this. Draw a rectangle of the same size that foot. Put it on the ground and move it horizontally to mark the lenght and velocity of the step. Define linear on keyframe interpolation. Cycle it to have two or more steps references.
Then, create your character walk and make the feet to follow the "linear" rectangle. This way you will get a walk which be always walking at the same velocity. Once you have your walk cycle created, move the layer the distance that you want and at the velocity you want. Set linear on layer movement and if your layer movement is well attached to the legs movement you will get a non sliding walk.
Anyway, I made a little very very basic walk tutorial and posted on forum. It's just I don't remember where

. However, I have the image on imageshak, so just follow this link
http://img37.imageshack.us/img37/5601/walktutorial.jpg
Posted: Wed Oct 14, 2009 4:36 pm
by Mikdog
You could just keyframe every frame and make sure the leg contact position doesn't move for each step.
Quite a bit of PT but it works!