Keying all bones at a certian frame?
Posted: Fri Oct 16, 2009 1:37 pm
Hey,
Is there a shortcut key or at least any way to key all the bones of your skeleton at a certian frame?
I mean like selecting all the bones and pressing 'K' or something, to key them in that position.
I hope you understand what I'm trying to say.
Ex:
-I have a skeleton with 3 bones.
-At frame 1, lets say I moved, rotated, scaled all the bones a bit ( so they all got keyed ).
-Next I move to frame 10 and I only rotate the Main bone.
-Can I in any way key all bones in every way ( scale, rotate, move )without moving, rotating an scaling all of them.
Because I'm really tired of the same problems all the time!
It's like I key 1 bone at frame 10 and move to frame 20.
and there rotate a different bone. And as I preview the animaton that bone is rotated the same way as in frame 20 for all the frames, because It wasn't keyed for rotation at frame 10.
Help is greatly appreciated.
Thanks,
Fort Ash
Is there a shortcut key or at least any way to key all the bones of your skeleton at a certian frame?
I mean like selecting all the bones and pressing 'K' or something, to key them in that position.
I hope you understand what I'm trying to say.
Ex:
-I have a skeleton with 3 bones.
-At frame 1, lets say I moved, rotated, scaled all the bones a bit ( so they all got keyed ).
-Next I move to frame 10 and I only rotate the Main bone.
-Can I in any way key all bones in every way ( scale, rotate, move )without moving, rotating an scaling all of them.
Because I'm really tired of the same problems all the time!
It's like I key 1 bone at frame 10 and move to frame 20.
and there rotate a different bone. And as I preview the animaton that bone is rotated the same way as in frame 20 for all the frames, because It wasn't keyed for rotation at frame 10.
Help is greatly appreciated.
Thanks,
Fort Ash