Keeping bones from affecting others in the skeleton
Posted: Tue Oct 27, 2009 3:44 pm
I've got a couple of work arounds for this, but I think they're silly and don't work exactly how I need them to, so I thought I'd ask.
I've got a figure that consists of a long string of bones. It doesn't branch off, it's just one long unbroken line of them. (It's for a train snaking through some mountains)
The catch is that the bones further down shouldn't affect more than a few behind them at a time. If I have one long string of them, the chain gets unwieldy and starts screwing up the whole animation. The two work arounds I have are to put the links further down in their own skeleton that is a part of another skeleton or two pick various intervals and add a bone that isn't connected to any of my layers and re-parent it at a spot where I want the parent bones to not move.
Both methods are a little annoying, surely there is a better way to exhibit bone control than that, anyone?
I've got a figure that consists of a long string of bones. It doesn't branch off, it's just one long unbroken line of them. (It's for a train snaking through some mountains)
The catch is that the bones further down shouldn't affect more than a few behind them at a time. If I have one long string of them, the chain gets unwieldy and starts screwing up the whole animation. The two work arounds I have are to put the links further down in their own skeleton that is a part of another skeleton or two pick various intervals and add a bone that isn't connected to any of my layers and re-parent it at a spot where I want the parent bones to not move.
Both methods are a little annoying, surely there is a better way to exhibit bone control than that, anyone?