binding image layer to multiple bones?
Posted: Thu Feb 04, 2010 6:30 pm
hello,
i have a character who is moving and playing the trumpet at the same time. the trumpet is an image layer bound to the head bone.
as the character is holding the trumpet in the hand it should also be bound to the trumpet. so when i animate the character, the arm should be able to move with the body, but the hand stay attached to the trumpet, and the trumpet stay attached to the head. it is a very long arm (like a tentacle) with many bones.
i hope i made clear what the problem is... how do i attach both hand bone and head bone to the trumpet?
thanks a lot for any help!!
i have a character who is moving and playing the trumpet at the same time. the trumpet is an image layer bound to the head bone.
as the character is holding the trumpet in the hand it should also be bound to the trumpet. so when i animate the character, the arm should be able to move with the body, but the hand stay attached to the trumpet, and the trumpet stay attached to the head. it is a very long arm (like a tentacle) with many bones.
i hope i made clear what the problem is... how do i attach both hand bone and head bone to the trumpet?
thanks a lot for any help!!