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Point copying Help

Posted: Fri Feb 19, 2010 12:56 am
by Vercingetorix
Hi
Is it possible to rigg up a layer then manipulate it with bones and copy the result onto a vector layer without all the points reverting back to their original positions when you past them?

any help would be appreciated
thanks

Posted: Fri Feb 19, 2010 5:22 am
by Mikdog
I don't think so unless I'm missing something. Someone please correct me if I'm wrong but I think you'll need those bones to manipulate the vector layer. Even if you still set keyframes for each frame of the vector layer that's being manipulated by the bones, once you take it out of the bone layer all that you've done is keyframe information for the vector layer so the vector layer will do nothing.

Kind of like saying if I drive in a car to work a couple of times, maybe I can just get out of the car, remember how I was sitting in it and expect myself to drive to work without the car.

Posted: Fri Feb 19, 2010 6:28 am
by Vercingetorix
I'm not actually thinking in terms of animation, more along the lines of using bones to change the shape of a single vector image and then applying or copying the changes kinda like you would with say a ...envelope tool? or something similar maybe...

don't know if i'm explaining this all too well :( sorry

Posted: Fri Feb 19, 2010 10:19 am
by slowtiger
Here's what you can do:
- create some vector shapes, put them inside a bone layer and choose your binding, animate the bones
- duplicate the bone layer: the animation will be preserved
- erase the vector layers in that second bone layer
- create some new vector shapes and connect them to the bones

The new shapes will be moved by the same bone movement. The result very much depends on how different the shapes are and how they are bound to the bones.

Other than that, no copying of movement is possible. You can't copy one vector layer's point motion to another vector layer.

The workflow I described works pretty well to create different characters moving the same way (for crowds or dances). Maybe you should describe more in detail which kind of effect you want to produce.