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problem uploading to youtube
Posted: Mon Feb 22, 2010 4:41 am
by kyeetycat
Hi, I'm new and just bought anime studio debut 6 a couple weeks ago. I really like it so far, but my problem is that when I save my animation, it saves as a .anme file. Youtube doesn't accept .anme, so when I try to upload the video it says "Failed: unable to convert" How do I save my animation as something other than .anme if there is no option under Save As? I wanted my friend to see my animation I was working on, but I wasn't able to send it through email.
Posted: Mon Feb 22, 2010 5:00 am
by swrecordings
you have to export the video, that allows you to render it in ".avi" or quicktime etc.
Posted: Mon Feb 22, 2010 5:52 am
by kyeetycat
Thanks, I think I figured it out now.

Posted: Mon Feb 22, 2010 7:38 pm
by kyeetycat
Under Project Settings, there is a default Youtube option, I just always choose that in case I want to post it. It's 640x480, and the frame rate is about 25 fps. I just had a problem with the way the file was saving. I didn't know i had to export it to something like Quicktime, which is what i used, in order to upload it. It didn't make sense to me since the software made a big deal about being able to upload directly to Youtube when it actually can't...

Ah well. I figured it out. Thanks for the help!
Posted: Mon Feb 22, 2010 7:49 pm
by swrecordings
actually the direct upload you can do my entering your account info under "preferences". then under "file" you can click "upload to youtube"
Posted: Tue Feb 23, 2010 11:39 pm
by kyeetycat
That is what I kept trying to do, but for some reason youtube wouldn't accept it, because it was .anme, even when i did the the direct upload. So I have to to export it to Quicktime each time and then go to youtube to upload it out of my documents.
Posted: Wed Feb 24, 2010 12:03 am
by swrecordings
yeah, thats how you have to do it, youtube unfortunately does not have the power to export our animations
Posted: Wed Feb 24, 2010 12:13 am
by muffysb
I just checked this out in my copy, and it looks like if you choose "File > Upload to YouTube" (or "Upload to Facebook"), AS offers to upload the most recent file you exported. If you choose "Change Movie" instead of accepting the most recent file, you can navigate to a different rendered movie file on your hard drive and upload it instead.
So this is actually sort of ridiculous...instead of doing what you'd expect it to do (render the animation you currently have open and upload the finished file to YouTube, the way iMovie does), it just allows you to pick a rendered file and then it uploads it for you, like a file transfer program.
Funny, really! The Users Manual carefully avoids describing the feature in any detail. As somebody who writes documentation for a living, I can imagine the technical writer sending emails around: "Excuse me, HOW is this a useful feature? HOW can I describe this without making it sound silly? Nobody's answering? Okay, I just won't describe it then."
Cheers,
Muffy.
Posted: Wed Feb 24, 2010 12:23 am
by kyeetycat
That's so silly. On the package the softaware comes in, there is a whole section dedicated to the direct upload to youtube. This is why I was so frustrated when I tried it and it didn't work. They made it seem as if it was some wonderful feature, but it doesn't even work. Ha!

Posted: Wed Feb 24, 2010 7:46 pm
by Lost Marble
It does actually work - you just need to export as a movie file first.
And I can understand why this maybe seems like a strange process. It's understandable that one might expect to automatically render and upload the movie all in one step, but we deliberately made the choice not to do it that way. Here's why:
You see, there are a lot of effects in Anime Studio that don't appear in the editing canvas. Things that are too slow to draw in real time, like shadows, complex layer masking, full particle effects, etc. When you export a movie, it's not uncommon to say, "Whoops, that's not quite what I meant," and then go back, make a few changes and export again. We thought it best that those "whoops" moments should happen on your personal computer, and not on YouTube. Why spend the upload time and possibly expose your work to the public before you've actually seen the rendered result yourself?
So yeah, there's an extra step before it gets to YouTube: export, then upload. But that extra step is intentional, although you're of course free to disagree with our choice to put it there.
Posted: Wed Feb 24, 2010 8:57 pm
by muffysb
I see your point, Lost Marble. I prefer to retain control over the whole render/backup/upload process just in case something goes wrong, so if the "Upload to YouTube" feature DID work the way you'd expect, I wouldn't touch it.
But I can also see the humour of the feature as it's been implemented, and the vague way it's addressed in the documentation (Feature: "Upload to YouTube," description: "Uploads to YouTube!").
A more useful method, maybe: when the user chooses "Upload to YouTube," AS renders the animation and opens it in Quicktime as usual, then prompts "Upload This Movie to YouTube Now?"
qwe
Posted: Sat Mar 13, 2010 3:04 am
by Jumproper36
something that really helps get better quality is to export it then save it as a better quality in windoows moviemaker i have no idea how it works but it does