how I turn heads
Posted: Sat Feb 27, 2010 4:13 pm
Hey-
Alot uh folks have messaged me in regards to how I do my head turns, (which i try to answer) So I figured I'd explain myself here (that way I can just send a link next time)
I still havent upgraded to 6 yet, (still intimidated of the interface) so keep in mind that I'm doing this in the old version-
If anyone has any tips to simplify this, please comment-
(I'm putting the link in here just for reference)
http://www.youtube.com/watch?v=c3AIAD51oqY
To start:
Make a vector layer, on it is a circle (head) and two more circles (eyes) name the layer "head front"
Make a mouth, (that's what you see in Alberts head, me making the mouth layers), Start by making the "ai" layer. (make a new switch folder, name it "front mouth" place a vector layer in it, name it "AI") Then draw the mouth in the AI position, it will consist of the skin, teeth, tongue, and a black circle (for the back of the mouth) build them in that sequence. Once the "ai" layer looks good copy the layer and move all of the vectors in the new layer to another phenome position. When completed you'll have ten different layers (phenomes) that are all exact copies of the AI layer (that have been tweaked into new positions) You have to remember that all of these layers have to have the same vector count, or this won't work, so don't delete any vectors, do not add any, do not change the thickness on any of the lines, do not change the colors of any of the objects on each layer or the objects stack sequence, on every layer the "skin" is on the top and the black circle is on the bottom-
As you make each layer, turn on intropolation on the switch layer, set the first key frame to "AI" and the next key frame layer to whatever phenome layer you have completed (make sure to space the key frames a second apart) if your doing it right, when you scroll through the time line you'll see the AI layer intropolate into the new layer-
Now, put those two layers "head front" and "mouth front" into a group folder, name the group folder "full head front"
Now make a copy of the "head front" vector layer, pull it out of the "full head front" folder and name the new layer "front switch"
copy and paste all of the verticies on the "rest" vector layer in the "mouth front" switch layer and paste them onto the "front switch" layer-
If all is correct at this point you have one vector layer with a full head (head, eyes, mouth) and a group layer with the exact same head (as long as your mouth switch layer is in the "rest" position") turn the "front switch" layer on and off to make sure that all of the verticies are in the exact same spot- as you tun it on and off (exposing the folder beneath it) you should see no changes in the head-
Now, copy the "front switch" layer and name it "side switch"-
Manually move the vectors on the "side switch" vector layer so that the head and mouth are in the side view position, You can't actually see me doing this in "alberts head", my screen capture program crashed while i was doing it, all you see me doing is making a front mouth and then suddenly working on a side mouth-
remember the "side switch" and the "front switch" vector layers have the same amount of vectors (just like the mouth switch layer)-
Put the "full head front" group folder, and the "front switch" and "side switch" vector layers into a new switch layer. Name it "full head" Make sure the switch layer is set to intropolate. Set the first key frame on the switch layer to "front switch" scoot down the time line and make the next key frame "side switch"- when you scroll through the head should turn.
If that worked, you're three quarters done-
Now, select and copy all of the mouth features on the "side switch" vector layer-
Paste them onto a new vector layer, name it "rest" and put that layer into a new switch layer named "side mouth".
Select and copy the circle (head) and two small circles (eyes) on the "side switch" vector layer and paste them onto a new vector layer named "side head"-
Make a new group layer, name it "full side head" and place the "side mouth" layer and "side head" layer in it.
At this point your layer order looks like this-
"full head" switch layer- which contains:
"front switch" vector layer-
"side switch" vector layer-
"Full side head" group layer (consists of "side head" vector layer and "side mouth" switch layer)
"Full front head" group layer (consists of "front head" vector layer and "front mouth" switch layer)
The only thing that needs to be done is to complete the "side mouth" switch layer. I find it easier to just copy the "rest layer multiple times and move the vectors into position rather than copy the "front mouth" switch layer and move each layer into the "side" position. It can be done either way of course-
Now to see the head in action, set both mouth switch layers to a dat file.
(because the mouths intropolate you'll have to add a "rest" keyframe to the dat file in the spaces where nothing is being said or the mouth will intropolate to the next phenome over the length of silence)-
Set the first key frame on the "full head" switch layer to "full front head" group layer. Whenever there is a pause in the characters speech and the "front mouth" is in the rest position, make a key frame to switch from "full head" to "front switch" before the character starts talking set a key frame to "side switch" and then another key frame to "full side head"-
So the character will start talking in the front position, when it pauses the head will turn and begin talking in the side position-
I generally complicate (as if this isn't complicated enough) the file by making hair switch layers, nose switch layers and jaw switch layers (the same way the mouth layer is built)-
You can use this technique to switch from up positions, down positions and left and right, if your willing to build that many variations of heads-
I only did it once, lot uh work,
http://www.youtube.com/watch?v=r6n9LXjLmu0
And that's why i don't post more videos- Only so many hours in the day-
Hope that helps-
S
Alot uh folks have messaged me in regards to how I do my head turns, (which i try to answer) So I figured I'd explain myself here (that way I can just send a link next time)
I still havent upgraded to 6 yet, (still intimidated of the interface) so keep in mind that I'm doing this in the old version-
If anyone has any tips to simplify this, please comment-
(I'm putting the link in here just for reference)
http://www.youtube.com/watch?v=c3AIAD51oqY
To start:
Make a vector layer, on it is a circle (head) and two more circles (eyes) name the layer "head front"
Make a mouth, (that's what you see in Alberts head, me making the mouth layers), Start by making the "ai" layer. (make a new switch folder, name it "front mouth" place a vector layer in it, name it "AI") Then draw the mouth in the AI position, it will consist of the skin, teeth, tongue, and a black circle (for the back of the mouth) build them in that sequence. Once the "ai" layer looks good copy the layer and move all of the vectors in the new layer to another phenome position. When completed you'll have ten different layers (phenomes) that are all exact copies of the AI layer (that have been tweaked into new positions) You have to remember that all of these layers have to have the same vector count, or this won't work, so don't delete any vectors, do not add any, do not change the thickness on any of the lines, do not change the colors of any of the objects on each layer or the objects stack sequence, on every layer the "skin" is on the top and the black circle is on the bottom-
As you make each layer, turn on intropolation on the switch layer, set the first key frame to "AI" and the next key frame layer to whatever phenome layer you have completed (make sure to space the key frames a second apart) if your doing it right, when you scroll through the time line you'll see the AI layer intropolate into the new layer-
Now, put those two layers "head front" and "mouth front" into a group folder, name the group folder "full head front"
Now make a copy of the "head front" vector layer, pull it out of the "full head front" folder and name the new layer "front switch"
copy and paste all of the verticies on the "rest" vector layer in the "mouth front" switch layer and paste them onto the "front switch" layer-
If all is correct at this point you have one vector layer with a full head (head, eyes, mouth) and a group layer with the exact same head (as long as your mouth switch layer is in the "rest" position") turn the "front switch" layer on and off to make sure that all of the verticies are in the exact same spot- as you tun it on and off (exposing the folder beneath it) you should see no changes in the head-
Now, copy the "front switch" layer and name it "side switch"-
Manually move the vectors on the "side switch" vector layer so that the head and mouth are in the side view position, You can't actually see me doing this in "alberts head", my screen capture program crashed while i was doing it, all you see me doing is making a front mouth and then suddenly working on a side mouth-
remember the "side switch" and the "front switch" vector layers have the same amount of vectors (just like the mouth switch layer)-
Put the "full head front" group folder, and the "front switch" and "side switch" vector layers into a new switch layer. Name it "full head" Make sure the switch layer is set to intropolate. Set the first key frame on the switch layer to "front switch" scoot down the time line and make the next key frame "side switch"- when you scroll through the head should turn.
If that worked, you're three quarters done-
Now, select and copy all of the mouth features on the "side switch" vector layer-
Paste them onto a new vector layer, name it "rest" and put that layer into a new switch layer named "side mouth".
Select and copy the circle (head) and two small circles (eyes) on the "side switch" vector layer and paste them onto a new vector layer named "side head"-
Make a new group layer, name it "full side head" and place the "side mouth" layer and "side head" layer in it.
At this point your layer order looks like this-
"full head" switch layer- which contains:
"front switch" vector layer-
"side switch" vector layer-
"Full side head" group layer (consists of "side head" vector layer and "side mouth" switch layer)
"Full front head" group layer (consists of "front head" vector layer and "front mouth" switch layer)
The only thing that needs to be done is to complete the "side mouth" switch layer. I find it easier to just copy the "rest layer multiple times and move the vectors into position rather than copy the "front mouth" switch layer and move each layer into the "side" position. It can be done either way of course-
Now to see the head in action, set both mouth switch layers to a dat file.
(because the mouths intropolate you'll have to add a "rest" keyframe to the dat file in the spaces where nothing is being said or the mouth will intropolate to the next phenome over the length of silence)-
Set the first key frame on the "full head" switch layer to "full front head" group layer. Whenever there is a pause in the characters speech and the "front mouth" is in the rest position, make a key frame to switch from "full head" to "front switch" before the character starts talking set a key frame to "side switch" and then another key frame to "full side head"-
So the character will start talking in the front position, when it pauses the head will turn and begin talking in the side position-
I generally complicate (as if this isn't complicated enough) the file by making hair switch layers, nose switch layers and jaw switch layers (the same way the mouth layer is built)-
You can use this technique to switch from up positions, down positions and left and right, if your willing to build that many variations of heads-
I only did it once, lot uh work,
http://www.youtube.com/watch?v=r6n9LXjLmu0
And that's why i don't post more videos- Only so many hours in the day-
Hope that helps-
S