Disable Bones
Posted: Mon May 02, 2005 10:50 pm
When working with complex rigs I often have a lot of bones never meant to be animated, or bones that controls secondary movement that I'm going to animate later on and I often accidently move these or sometimes they are positioned on top of other bones making it hard to animate those.
A tool to enable/disable bones in a rig would be a great help.
Disabled bones could be light grey and unselectable in the working area and you can click on bones with the enble tool to enable/disable them.
You could take it one step further and allow enable/disable of different channels of the bone, to allow only rotate of one bone and translate/scale of another.
A tool to enable/disable bones in a rig would be a great help.
Disabled bones could be light grey and unselectable in the working area and you can click on bones with the enble tool to enable/disable them.
You could take it one step further and allow enable/disable of different channels of the bone, to allow only rotate of one bone and translate/scale of another.