Page 1 of 1

Keeping Audio & Auto Lip Sync Happy-Yet-Moveable

Posted: Mon Mar 15, 2010 6:45 pm
by mosscow
Hi,

I've successfully created a 5-part mouth for my character, and synced up auto dialogue for the animation. Cool. I run into a problem of moving the synced up dialogue along the timeline.

So, after I've successfully paired the two, like this:

Image
Click for full size - Uploaded with plasq's Skitch

Now, when this happens, of course a bunch of little keyframes are generated because of this new group of movement:

Image
Click for full size - Uploaded with plasq's Skitch

Whenever I want to slide that dialogue forward or backward, I've been highlighting all the keyframes, and manually sliding them left or right. This only moves the animation, not the sound. How do I move the sound effect and the appropriate animation perfectly in sync everytime?

Thank you...

Posted: Mon Mar 15, 2010 7:05 pm
by swrecordings
you have to move it in the sequencer

Posted: Mon Mar 15, 2010 7:45 pm
by mosscow
swrecordings wrote:you have to move it in the sequencer
Move the audio or the Mouth file? Or both, and if both, how do you select them all?

Thanks

Posted: Mon Mar 15, 2010 7:56 pm
by swrecordings
you can move the audio in the sequencer and the keyframes as you did before

Posted: Mon Mar 15, 2010 8:41 pm
by mosscow
swrecordings wrote:you can move the audio in the sequencer and the keyframes as you did before
Where are the keyframes in the sequencer? All I see is the audio layer, and separately I see the Mouth folder... If I move the audio layer, then the mouth movement is out of sync?

Thank you

Posted: Mon Mar 15, 2010 10:34 pm
by swrecordings
there is a tab on the timeline called "sequencer"

Posted: Mon Mar 15, 2010 11:28 pm
by mosscow
swrecordings wrote:there is a tab on the timeline called "sequencer"
Right, I guess my question was "is there a way to move the audio track in the sequencer AND the keyframes in the channel at the same time?" There isn't, isn't there? When I move one x frames, I have to move the other x frames separately. Boy, it would be a lot easier if they both just stayed in step with each other...

Thanks for your help though, SWRecordings...

Posted: Tue Mar 16, 2010 1:22 am
by slowtiger
Put audio and animation layer into the same group/bone layer and move just this.

Posted: Tue Mar 16, 2010 8:54 am
by mosscow
slowtiger wrote:Put audio and animation layer into the same group/bone layer and move just this.
Ah - simple and intuitive... I thought I tried that, but I'll give it a go... Thanks SlowTiger and SWRecordings. Of course...