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vector cleanup!

Posted: Wed Apr 07, 2010 10:30 am
by rpc9943
I have my beoug character, and notice that there are significant issues in the rig. I see a lot of areas where the line becomes jagged in rendering. Is there a way to fix this? I can post pix eventually, as I am @ work. Maybe AS6 can fix this?

Posted: Wed Apr 07, 2010 10:59 am
by Mikdog
Try increasing the project size and render a still frame from that. Sometimes when you render very small you get weird results.

Posted: Wed Apr 07, 2010 11:07 am
by neeters_guy
A screenshot would be helpful. Are you using custom brushes? Sometimes they don't render well if the points are too far apart.

Nice work on your Beoug clips, btw. :)

Posted: Sun Jun 06, 2010 10:53 am
by rpc9943
I think there are screenshots on my beoug post... I think it mostly has to do with line thickness and sharp turns... Not too sure what to do with this. Say a line is quite thick, and it takes an extremely sharp turn somewhere, what would you do to make it proper?
I'd provide links but I'm @ work on my blackberry ;)

Thanks
RonC