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Correct a path that a point follows after correcting action

Posted: Wed Apr 14, 2010 9:22 am
by macnavi
I've been playing with a turning head through Actions and Blend Morphs. I got quite the hang of it, but one thing I don't understand:

The whole action is not visible as timeline action, but how can you correct something? It seems to remember every move I make. When I correct a point, it starts swaying in all direction when I perform the Blend Morphs, like I gave it a path. But I just want it to go straight from right to left, as happens when you do it the first time. Can I get rid of the path?

Posted: Thu Apr 15, 2010 4:16 am
by macnavi
I already figured it out:

If you have a point selected and you go back to test the Blend Morphs, that point will move differently then when it is not selected. Strange, but true. Deselect the point and it moves in sync.

I also figured out that there is not a recorded path. It will always move from the original point to where you change it to.

Also, to delete a move, you select the points and delete the keyframe (Selected point motion) and it will jump back to its initial position. Like normal.

Posted: Thu Apr 15, 2010 5:29 am
by VĂ­ctor Paredes
Sorry for no answer before, I never understood your question.

Posted: Thu Apr 15, 2010 5:46 am
by macnavi
Thanks, I was afraid so. It's also hard to describe. Normally I find any answer on this forum and I don't have to ask, but I didn't know how to search for this. At the end, I always find the answer!