Correct a path that a point follows after correcting action
Posted: Wed Apr 14, 2010 9:22 am
I've been playing with a turning head through Actions and Blend Morphs. I got quite the hang of it, but one thing I don't understand:
The whole action is not visible as timeline action, but how can you correct something? It seems to remember every move I make. When I correct a point, it starts swaying in all direction when I perform the Blend Morphs, like I gave it a path. But I just want it to go straight from right to left, as happens when you do it the first time. Can I get rid of the path?
The whole action is not visible as timeline action, but how can you correct something? It seems to remember every move I make. When I correct a point, it starts swaying in all direction when I perform the Blend Morphs, like I gave it a path. But I just want it to go straight from right to left, as happens when you do it the first time. Can I get rid of the path?