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View more than one bone keyframes at a time?

Posted: Sat May 01, 2010 10:14 am
by benecosse
I find it difficult to animate without seeing more than one layer of bones keyframes in the timeline at a time.
I know the black bone layer shows keys for all the bones but once that get full it can also be a bit confusing to get precise fine tuning.
Is there a way to select bones by name and show them or even all of the bones of a character? I don't mind scrolling up down down a list.

Posted: Sat May 01, 2010 1:56 pm
by slowtiger
You can name bones right when you're creating them, or even later. Select the "bone select" tool (B) and use the text field on top of the workspace.

You can also create keys by right-clicking into the timeline. I don't have problems to create keys by cliclking into the workspace, in fact I use it the whole time: select all bones with cmd-a, then click with the rotation tool somewhere into the window.

Posted: Sat May 01, 2010 4:57 pm
by tigax_pwned
thank you for the right direction your the best tiger! :roll:

Posted: Sat May 01, 2010 8:20 pm
by benecosse
oh I see now. It switches automatically when you click between bones. SThanks for your help Slowtiger.

Posted: Sat May 01, 2010 8:52 pm
by benecosse
i'm still having a problem creating a keyframe for the first time by right clicking.

Posted: Sat May 01, 2010 11:45 pm
by slowtiger
The layer scale tool will only create a key when clicked on one of its red points. I wonder why you always change stuff when you click it - I use a mouse and can click a bone or whatever to create a key without moving it.

Posted: Sun May 02, 2010 12:10 am
by benecosse
Yes I think it's cos I use a pen and the click of the pen always moves it somehow, whether it be a bone, scale layer etc.

Posted: Sun May 02, 2010 9:23 am
by slowtiger
Ah! With a stylus I'd have the same problem, so I use stylus, mouse and keyboard all together.

Posted: Sun May 02, 2010 10:43 am
by benecosse
Problem solved! Thanks Slowtiger. Better dig out my mouse...

Posted: Sun May 02, 2010 5:44 pm
by scilencer
thanks for helping him :mrgreen: