Constraining a bone's scale with another bone's rotation.
Posted: Sun May 09, 2010 12:06 pm
I dunno if that title makes more sense but basically, I really wish I could do this:
Rotate a bone, and as that bone rotates, another bone is constrained to it, but instead of controlling the rotation, it controls it's scale. So as I rotate the master bone, the slave bone will grow/shrink.
Rotate a bone, and as that bone rotates, another bone is constrained to it, but instead of controlling the rotation, it controls it's scale. So as I rotate the master bone, the slave bone will grow/shrink.