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Problem with dynamics and lathed curves.
Posted: Thu Jun 10, 2010 7:48 pm
by GCharb
Hello all
Been trying to use lathed spheres as dynamic objects dalling on top of a lathed disc.
The balls falling on the initial curve react ok, the others just go through the disk. Anyone tried that?
balls_dynamics.mov
Here is the file.
3D_balls_dynamics.anme
Posted: Thu Jun 10, 2010 7:56 pm
by sbtamu
It seems they fall through on the shading part of the non-movement object. i have no idea bud
Posted: Thu Jun 10, 2010 8:05 pm
by GCharb
The curves are on the right side of the collision object, also, at the end, the ball is half way inside the disc.
So my guess is that only the part where the curve is works, not the lathed part.
G
Posted: Thu Jun 10, 2010 8:06 pm
by heyvern
Keep in mind physics only works on the "real" vector shape. It doesn't really react to 3D shapes. It's 2d physics only. The balls falling through aren't hitting the shape. They pass through the "fake" lathed part of the floor.
Select the "floor" layer and play the animation. You can see the balls fall off the edge of the lathed shape. To fix this you could draw another shape that is filled with an invisible color that matches the lathed floor shape to simulate the physics.
You don't have to use half circles or half shapes to lathe a vector. Use a complete circle or shape and lathe it. It works great and is so much easier. This could help a little with your example but the balls might still pass through the shading.
-vern
Posted: Thu Jun 10, 2010 8:16 pm
by sbtamu
LOL vern i was typing that as u posted it, on my 1st post about the physics i used an object that was invis to help the paddles bounce back, but i was saving that, grrrrrr, spoiler....
Posted: Thu Jun 10, 2010 8:24 pm
by GCharb
Heheh, thanks for the replies.
This is basically what I wa trying to say, I type good english but sometimes I get my feet mixed up!
I thought that was the problem but wanted other inputs on it.
G