Are there any tricks to create pseudo 3D objects with Moho? I saw the example of the rotating cube in the tutorial. Does it only work with geometric figures? I would like to build a character that is not flat, but 3dimensional when I let him turn around, for instance a human figure, a tree, a house, etc.
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Marcelo
Building 3-D Objects with Moho??
Moderators: Víctor Paredes, Belgarath, slowtiger
Read these threads for plenty of 2,5D and 3D suggestions.
http://www.lostmarble.com/forum/viewtopic.php?t=855
http://www.lostmarble.com/forum/viewtopic.php?t=59
Good luck,
Reindert.
www.nobudgetvideo.com
http://www.lostmarble.com/forum/viewtopic.php?t=855
http://www.lostmarble.com/forum/viewtopic.php?t=59
Good luck,
Reindert.
www.nobudgetvideo.com
Moho is definitevely not a 3D modeler program. Trying to develope a character in Moho by creating polygons on layers and then moving the layers into place in 3D space would drive me, at least, completely out of my mind. Because 3D translations of vector or image layers are by definition on a plane, without undue and ridiculous work it's pretty much out of the question.
Geometric objects are pretty much the usable limit . You can do a lot with them. But for curved or textured objects, 3D OBJ imports are still better. For shits and giggles, I might try and make a script that would translate an OBJ to a series of vector layers in agroup. But I suspect it would slow Moho to a crawl.
In the end, Moho is a 2D program with some 3D sweeetener. If you come up with a technique to get around that, pleeeeease share.
Geometric objects are pretty much the usable limit . You can do a lot with them. But for curved or textured objects, 3D OBJ imports are still better. For shits and giggles, I might try and make a script that would translate an OBJ to a series of vector layers in agroup. But I suspect it would slow Moho to a crawl.
In the end, Moho is a 2D program with some 3D sweeetener. If you come up with a technique to get around that, pleeeeease share.
"Trying to develope a character in Moho by creating polygons on layers and then moving the layers into place in 3D space would drive me, at least, completely out of my mind."
For me it works pretty well actually. I design a character, let's say just a face. The nose has a zero Z value, eyes -.25 (depending on size, camera etc) face -.5 and ears -.75. From the front it looks completely flat. Then I use "track camera" and the face seems to be 3D from about a front to 3/4 angle. I find it works best for seperate characters, I render to a transparent Quicktime file and import in Moho to combine them again. So basically it doesn't look like a camera moves but it gives the effect of facial animation. But everyone will use their own set of tricks. Unfortunately I've seen few actual 3D objects in a Moho animation that work. For objects like a building it's fine but an actual 3D character? If there are good examples I'd like to see them!
Reindert.
www.nobudgetvideo.com
For me it works pretty well actually. I design a character, let's say just a face. The nose has a zero Z value, eyes -.25 (depending on size, camera etc) face -.5 and ears -.75. From the front it looks completely flat. Then I use "track camera" and the face seems to be 3D from about a front to 3/4 angle. I find it works best for seperate characters, I render to a transparent Quicktime file and import in Moho to combine them again. So basically it doesn't look like a camera moves but it gives the effect of facial animation. But everyone will use their own set of tricks. Unfortunately I've seen few actual 3D objects in a Moho animation that work. For objects like a building it's fine but an actual 3D character? If there are good examples I'd like to see them!
Reindert.
www.nobudgetvideo.com
I wasn't talking about a few layers translated in 3d space. Thats cake, I do it a lot. I was thinking about trying to build a properly 3D looking, full turnaround character out of lots and lots of individual layers. That would lead to madness, and be better to build in true 3D in another app. The one reason I thought it might be interesting to be able to translate a 3D models polygons into Moho vector layers would be to allow you to use the layer and shape effects. It would probably be more of an experiment for the hell of it. But then again, for more of the geometric objects I really wrote the SOS script for, being able to apply shading or gradients might provide a more coherent "moho feel" to the look of objects. The task of setting the layer origins and positions based on where a particular 3D polygon is so it would render right kinda gives me a headache to think about. That's for the future, right now I'm sculpting prosthetics 20 hours a day for the flick I'm doing FX for, the shoot starts in 10 days and I'm not nearly there, and they keep adding stuff. I think they want me to have a nervous breakdown, see it as a challenge.
To actually make a character out of 3D objects you'd have to jump through a lot of hoops to make it work. Put individual parts inside separate bone layers so you could rotate the layers for positioning, etc. And without at least a bit of smooth shading in Moho, you have to use pretty ridiculous polygon counts on rounded objects. If nothing else, it would be GREAT if LM could fold import of objects from his old sPatch program into Moho. I like the modeling method, and I think it would make a nice fit with Moho. And since he wrote that one too, it might not be that hard. If you've never seen it, you should check it out. Hasn't been updated in years, but still pretty nifty. Here: http://www.geocities.com/getspatch/[/url]
To actually make a character out of 3D objects you'd have to jump through a lot of hoops to make it work. Put individual parts inside separate bone layers so you could rotate the layers for positioning, etc. And without at least a bit of smooth shading in Moho, you have to use pretty ridiculous polygon counts on rounded objects. If nothing else, it would be GREAT if LM could fold import of objects from his old sPatch program into Moho. I like the modeling method, and I think it would make a nice fit with Moho. And since he wrote that one too, it might not be that hard. If you've never seen it, you should check it out. Hasn't been updated in years, but still pretty nifty. Here: http://www.geocities.com/getspatch/[/url]