'Newbie' with ASD6 - hitting 'the wall' after learning a bit
Posted: Tue Jul 06, 2010 12:26 pm
I've had ASD6 for about 3 weeks now and have enjoyed working my way through it so far. I'm having a hard time getting to the 'next level' as far as creating my own animation, though.
I've been able to use the 'packaged' characters in my own animation just fine (Jace, etc), but when I try to create my own characters and then animate them, it just distorts the character's leg/arm/etc. while 'moving' it (Even after I adjust the 'strength' down so each bone isn't supposed to 'influence' the surrounding areas). If I try to use a 'scanned' or downloaded animation, it's even worse (I think because such a character isn't really a 'cropped' image, but comes inside a background and is basically a 'box').
What's the 'secret' to creating your own character in such a way that it animates nicely? It seems like I read how there's supposed to be nice tools for creating characters, but so far, all I see are the 'freehand' draw tool and shape creators.
Any tips? thanks!
I've been able to use the 'packaged' characters in my own animation just fine (Jace, etc), but when I try to create my own characters and then animate them, it just distorts the character's leg/arm/etc. while 'moving' it (Even after I adjust the 'strength' down so each bone isn't supposed to 'influence' the surrounding areas). If I try to use a 'scanned' or downloaded animation, it's even worse (I think because such a character isn't really a 'cropped' image, but comes inside a background and is basically a 'box').
What's the 'secret' to creating your own character in such a way that it animates nicely? It seems like I read how there's supposed to be nice tools for creating characters, but so far, all I see are the 'freehand' draw tool and shape creators.
Any tips? thanks!
