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physics not working properly?
Posted: Mon Aug 23, 2010 4:49 pm
by p8guitar
I've created a simple rectangle that doesn't bounce properly against the base, but penetrates it with the points of the shape that were translated.
I wonder if this is a bug?
http://www.moonbike.de/anime/Durchkreuzen.anme
(I don't know how to post the project file here... when I open the link, I see a text file?)
Peter
Posted: Mon Aug 23, 2010 5:25 pm
by sbtamu
I think physics is calculated at frame 0 meaning that the translated points will pass through the non moving object.
Posted: Tue Aug 24, 2010 12:55 am
by DK
Maybe move your pivot point to the end of the rod?
I just tried recreating this and I have no problems like you have posted at all? Can you share your file?
Cheers
D.K
Posted: Wed Aug 25, 2010 7:17 pm
by p8guitar
When I choose "pivot point on origin", then the rectangle doesn't penetrate the base. But I think it should never do that, "physics" objects should'nt interfere?
the link below the pictures links to the anme file, but it just opens in the browser as a text file. Sorry, but I have no clue how to do this right...
Peter
Posted: Wed Aug 25, 2010 7:39 pm
by heyvern
The reason the file isn't working with physics is because of the point keys AFTER FRAME 0. You can't do that with vector layers and physics. A vector layer must be "static". Only frame 0 is used in physics. All point motion is ignored after frame 0.
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p8guitar,
If you want to download the linked file instead of clicking the link, right click and "save file" or "save linked file" or whatever. Basically AS files are plain text and some servers don't recognize the .anme extension and display the file as a text document in the browser.
You could also click the link and then save the resulting page as an .anme file.
-vern
Posted: Wed Aug 25, 2010 8:01 pm
by p8guitar
Thanks vern, I didn't find anything about that in the manual.
And thanks again - how could I forget about "right-click save "?!
