Frustrations in drawing death
Posted: Tue Sep 07, 2010 6:25 pm
Hi guys, Ive just started using Anime Studio 6 pro, lovely piece of software, i have followed all the tutorials i can but i always miss something, Ive drawn "Death" and im looking to animate him, the idea is to apply the bones and have his robes flow around it but im running into problems prior to even applying a bone structure.
Its hard to explain in text, I have drawn his hand and forearm which will protrude from his robes. my thoughts were to attatch the hand/arm to the upper arm which will be all cloth, but i find it hard as the hand is made up of various segments when i grab to move it only moves a certain area i.e. thumb and stretched out the weld points its attatched to, im having problems welding two pieces together.
Also, if you can imagine a sleeve and i want to slot the forearm/hand into, but then i have the problem of the far side of the sleeve being visable and when i "delete edge" and highlight the line i want gone, it "un-fills" the whole arm...
I honestly dont know if there is an easier way of doing the whole project, i would love to hear your thoughts on how YOU guys would go about doing it.
Thanks in advanced
Divinitymagic.


Its hard to explain in text, I have drawn his hand and forearm which will protrude from his robes. my thoughts were to attatch the hand/arm to the upper arm which will be all cloth, but i find it hard as the hand is made up of various segments when i grab to move it only moves a certain area i.e. thumb and stretched out the weld points its attatched to, im having problems welding two pieces together.
Also, if you can imagine a sleeve and i want to slot the forearm/hand into, but then i have the problem of the far side of the sleeve being visable and when i "delete edge" and highlight the line i want gone, it "un-fills" the whole arm...
I honestly dont know if there is an easier way of doing the whole project, i would love to hear your thoughts on how YOU guys would go about doing it.
Thanks in advanced
Divinitymagic.

