Hello Jim,
Is Moho really worth it?
Definitely. Is it for you? Maybe, depending on what you want out of an animation program (see below).
jim wrote:Flash just isn't doing it for me.
Yes, Macromedia has put a lot of effort into interactivity, web features, and ActionScript, but the character animation (niche?) market has been somewhat neglected. All the better for software like Moho specialising in character animation.
jim wrote:I'm trying the demo right now and it seems to work really well, but I've started reading about toonboom and honestly I'm confused.
I know this site is going to be biased, but i was hoping you all could voice reasons why it would work for my needs:
What, us biased?

We've almost all come to the calm rational decision that Moho is clearly superior.
Seriously, I think (from what I've read, I've never used it) that ToonBoom is designed to be more akin to traditional animation, with more "re-create your character as you animate". Moho uses bone and point animation (and in later versions, non-linear actions), much more akin to 3D animation (only considerably simpler), more "create your character then animate". Think of Flash's symbol animation and shape tweening the way a character animator really wants them, rather than a web interface designer.
Two different styles of animating, and neither is necessarily superior - it's a personal choice. (I believe ToonBoom's new high-end high-priced Harmony software is also starting down the bones road.)
The only real comparison between ToonBoom and Moho I've seen is
Steve Ryan's Animation Tool Showdown, which was posted some time ago (well before Moho 5, I think).
ToonBoom also has trial downloads (Studio, Studio Express) - you may have to try that as well if you think you'd prefer a more traditional animation style.
jim wrote:**I want to import animation into a video editing app (Vegas 6) for publication. How do the frame rates work with moho to keep the animation looking clear (not blurry as flash sometimes can) and proper?
Moho export quality is usually very nice unless you turn off default anti-aliasing (possibly useful for game sprites), use too much compression, or use specific codecs or codec settings that sometimes don't work well with clean animation video because they've been designed for live video.
For instance, if you export to Quicktime you may want to export from Moho using the Animation codec at a lossless 100% quality (you'll get medium large file sizes), and only after post-production in Vegas export to a smaller more compressed codec.
You can set your frame rate in the project settings. If you export from Moho to rendered video rather than SWF, you can use higher reliable framerates, rather than the limited and variable framerates sometimes seen in SWF playback (I'm talking about SWF limitations here, not a problem in Moho SWF export).
Oh, and don't forget to set the Moho project settings to full NTSC or PAL resolution, or whatever format (widescreen? high definition?) you're using. The default settings are 320x240 @ 24fps.
Regards, Myles.