Ripping tearing gradients textures
Posted: Sat Oct 23, 2010 4:29 am
Ok Textures and gradients are ripping to pieces if shapes with textures or gradients are used extensively on any rig that uses one layer.
This is a horrible BIG bug.
When this software is being tested, instead of finding workarounds that suit a couple of people, after the software is released, why not FIND and fix the bug in testing?
This one is awful and what with having the fractal noise feature (I can't remember what it was called now)taken away, getting colour and tonal subtleties in these animations is becoming a real pain.
Why do we always have to find workarounds for features that only work under very limited conditions, I really haven't asked the app to step beyond it's call of 'DOODIE' so why the constant fails?

This is a horrible BIG bug.
When this software is being tested, instead of finding workarounds that suit a couple of people, after the software is released, why not FIND and fix the bug in testing?
This one is awful and what with having the fractal noise feature (I can't remember what it was called now)taken away, getting colour and tonal subtleties in these animations is becoming a real pain.
Why do we always have to find workarounds for features that only work under very limited conditions, I really haven't asked the app to step beyond it's call of 'DOODIE' so why the constant fails?



