Has the camera changed?
Posted: Sat Oct 30, 2010 8:10 am
What have they done to the camera?
The camera used to be very good, now I'm struggling constantly with distortion and layers tilting when trying to achieve parallax.
The layers should default to flat at screen with no distortion, basically a one point perspective, currently if I tilt or pan or try any peekaboo moves , I'm forced to muck around for freaking hours instead a simple move.
BTW is this something to do with the native units of measurement in anime, if that's the case what is the unit of measurement and how are we meant to spacialise our layer correctly and in conjunction with a realistic camera move.
I have noticed as a default the camera is generally too wide angle , too close and not zoomed to make a realistic viewpoint as default.
The human eye is approximately a 50 mm lens, anime has a default zoom of 60 I assume that is in mm and it looks fairly natural, until we pan, and then the planar images go all out of whack .
This is fine for 3d but anime should be primarily set up for one point perspective until we specifically need to go 3d.
Why fix it if it ain't broke?
Does anybody know what has happened here?
The camera used to be very good, now I'm struggling constantly with distortion and layers tilting when trying to achieve parallax.
The layers should default to flat at screen with no distortion, basically a one point perspective, currently if I tilt or pan or try any peekaboo moves , I'm forced to muck around for freaking hours instead a simple move.
BTW is this something to do with the native units of measurement in anime, if that's the case what is the unit of measurement and how are we meant to spacialise our layer correctly and in conjunction with a realistic camera move.
I have noticed as a default the camera is generally too wide angle , too close and not zoomed to make a realistic viewpoint as default.
The human eye is approximately a 50 mm lens, anime has a default zoom of 60 I assume that is in mm and it looks fairly natural, until we pan, and then the planar images go all out of whack .
This is fine for 3d but anime should be primarily set up for one point perspective until we specifically need to go 3d.
Why fix it if it ain't broke?
Does anybody know what has happened here?
and reset its X Y rotation
. That's all.