Where Moho goes from here...
Posted: Fri May 27, 2005 5:25 am
Thought it might be interesting to have a discussion thread on Moho. Not a feature request necessarily. But what we'd like to see in our dream version of Moho. I'm not looking for work around's just looking for a friendly discussion on wants and needs. Do I expect all of these wishes to be fullfilled? Nope. But its nice to talk about them
What I'd like to see:
a. A raster to vector converter intergrated into Moho. So we wouldn't have to worry about importing an .ai file or an .eps file we could just convert our scanned drawings directly into vectors for manipulation in Moho.
b. Multiply audio tracks so we can limit post work as much as possible. As well as allow us to sync the animation and audio more easily. Try syncing a voice over, sound effects, and having everything work with the beat of the music and you'll see the advantages multiply audio tracks could have.
c. Direct to .psd export with layers and alphas intact. Exports as a sequence. GIF export also could be useful
d. A simple 2D physics system. Collision detection within particle system.
e. More powerful gradient system. A TOON shader.
f. A sketch mode where we can draw in the work area in a natural media way, and then click a button to convert it to vector
g. Brushes as fills. We can have outlines as brushes, let us have the same ability with fills.
h. I posted a thread about slider control via scripting in the scripting forum. But I'll post this here as well. I think a sort of morph target control slider would be a very powerful and useful feature. Think about if you want to dilate a pupil repeatedly in an animation. Yes you could scale it at the necessary keyframes, but what if you also have to have the character walking, animate a ball bouncing with the character, etc etc. It would be nice to just have a slider control bar which could simplify repetitive tasks for quick keyframing.
Brian

What I'd like to see:
a. A raster to vector converter intergrated into Moho. So we wouldn't have to worry about importing an .ai file or an .eps file we could just convert our scanned drawings directly into vectors for manipulation in Moho.
b. Multiply audio tracks so we can limit post work as much as possible. As well as allow us to sync the animation and audio more easily. Try syncing a voice over, sound effects, and having everything work with the beat of the music and you'll see the advantages multiply audio tracks could have.
c. Direct to .psd export with layers and alphas intact. Exports as a sequence. GIF export also could be useful
d. A simple 2D physics system. Collision detection within particle system.
e. More powerful gradient system. A TOON shader.
f. A sketch mode where we can draw in the work area in a natural media way, and then click a button to convert it to vector
g. Brushes as fills. We can have outlines as brushes, let us have the same ability with fills.
h. I posted a thread about slider control via scripting in the scripting forum. But I'll post this here as well. I think a sort of morph target control slider would be a very powerful and useful feature. Think about if you want to dilate a pupil repeatedly in an animation. Yes you could scale it at the necessary keyframes, but what if you also have to have the character walking, animate a ball bouncing with the character, etc etc. It would be nice to just have a slider control bar which could simplify repetitive tasks for quick keyframing.
Brian